I'm trying to create more useful debug messages for my class where store data. My code is looking something like this
#include <QAbstractTableModel>
#include <QDebug>
/**
* Model for storing data.
*/
class DataModel : public QAbstractTableModel {
// for debugging purposes
friend QDebug operator<< (QDebug d, const DataModel &model);
//other stuff
};
/**
* Overloading operator for debugging purposes
*/
QDebug operator<< (QDebug d, const DataModel &model) {
d << "Hello world!";
return d;
}
I expect qDebug() << model
will print "Hello world!". However, there is alway something like "QAbstractTableModel(0x1c7e520)" on the output.
Do you have any idea what's wrong?
I know it long time now, but just to be documented and to help any other people who eventually come here having the same doubt, the easiest way to get qDebug() << working with your own class printing something like "Hello World" or whatever else, is to implement implicit conversion of your class to a printable type, like QString (which is well supported by QDebug).
class Foo {
public:
Foo() { }
operator QString() const { return <put your QString here>; }
};
In your example, qDebug() prints the address of your variable, which is the default behavior for unknown types.
In fact, there seem to be two things you have to take care of:
This will give you:
QDebug operator<< (QDebug d, const DataModel &model) {
d << "Hello world!";
return d;
}
DataModel m;
qDebug() << "m" << m;
or
QDebug operator<< (QDebug d, const DataModel &model);
DataModel m;
qDebug() << "m" << m;
QDebug operator<< (QDebug d, const DataModel &model) {
d << "Hello world!";
return d;
}
I've learned it the hard way, too...
After an hour of playing with this question I figured out model
is pointer to DataModel and my operator <<
takes only references.
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