I wrote a game with cocos2d and translated all the image and text in the game in two different language.
When the app launches, I load different resource according to the locale of the device and this worked all OK.
Then when I upload this app for review, I first named it say "test". Then in the localization part I add a language "Japanese".
But I found that in the "Japanese meta data part", I can edit a lot of things except the "app name" which is "test". But I want my app to show different names according to the locale of the device also.
Can somebody tell me how to get this work? Thanks in advance...
Here is a tutorial how to localize the CFBundleDisplayName and CFBundleName.
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