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How to load third party Audio Units with AudioKit

I recently began to work with the AudioKit Framework on Github and took a deep look into the source of the framework. What I couldn't find but am really curious to know is how to integrate third party Audio Units, especially Effects and pass through audio as well as setting, storing and recalling presets.

Since every component inside the framework seems to be an Audio Unit there has to be a way to do that, but I couldn't find built in support for audio units.

I guess I have to take that code and write the wrapper myself but any help would be greatly appreciated.

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Simon Kemper Avatar asked Oct 19 '22 07:10

Simon Kemper


1 Answers

I've added a host manager into the Develop branch now. Please see: https://github.com/AudioKit/AudioKit/tree/develop/Examples/macOS/AudioUnitManager

You'll need to use the latest develop branch build.

Ryan

EDIT: This is now included in AudioKit.

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Ryan Francesconi Avatar answered Oct 21 '22 06:10

Ryan Francesconi