If I generate an exception on my own, I can include any info into the exception: a number of code line and name of source file. Something like this:
throw std::exception("myFile.cpp:255");
But what's with unhandled exceptions or with exceptions that were not generated by me?
Simple way, use the Exception. ToString() function, it will return the line after the exception description. You can also check the program debug database as it contains debug info/logs about the whole application.
There's no way in Standard C++ that you could find line C without passing it in as an argument ( f(-6, __LINE__) ), and no way at all that you could find Line A. +1, but I'd say "a stack trace or a debugger", since a stack trace can be obtained even without an external debugger (see e.g. the backtrace function).
Definition: An exception is an event, which occurs during the execution of a program, that disrupts the normal flow of the program's instructions. When an error occurs within a method, the method creates an object and hands it off to the runtime system.
A better solution is to use a custom class and a macro. :-)
#include <iostream> #include <sstream> #include <stdexcept> #include <string> class my_exception : public std::runtime_error { std::string msg; public: my_exception(const std::string &arg, const char *file, int line) : std::runtime_error(arg) { std::ostringstream o; o << file << ":" << line << ": " << arg; msg = o.str(); } ~my_exception() throw() {} const char *what() const throw() { return msg.c_str(); } }; #define throw_line(arg) throw my_exception(arg, __FILE__, __LINE__); void f() { throw_line("Oh no!"); } int main() { try { f(); } catch (const std::runtime_error &ex) { std::cout << ex.what() << std::endl; } }
It seems everyone is trying to improve your code to throw exceptions in your code, and no one is attempting the actual question you asked.
Which is because it can't be done. If the code that's throwing the exception is only presented in binary form (e.g. in a LIB or DLL file), then the line number is gone, and there's no way to connect the object to to a line in the source code.
There are several possibilities to find out where the exception was thrown:
Using compiler macros
Using __FILE__
and __LINE__
macros at throw location (as already shown by other commenters), either by using them in std exceptions as text, or as separate arguments to a custom exception:
Either use
throw std::runtime_error(msg " at " `__FILE__` ":" `__LINE__`);
or throw
class my_custom_exception {
my_custom_exception(const char* msg, const char* file, unsigned int line)
...
Note that even when compiling for Unicode (in Visual Studio), FILE expands to a single-byte string. This works in debug and release. Unfortunately, source file names with code throwing exceptions are placed in the output executable.
Stack Walking
Find out exception location by walking the call stack.
On Linux with gcc the functions backtrace() and backtrace_symbols() can get infos about the current call stack. See the gcc documentation how to use them. The code must be compiled with -g, so that debug symbols are placed in the executable.
On Windows, you can walk the stack using the dbghelp library and its function StackWalk64. See Jochen Kalmbach's article on CodeProject for details. This works in debug and release, and you need to ship .pdb files for all modules you want infos about.
You can even combine the two solutions by collecting call stack info when a custom exception is thrown. The call stack can be stored in the exception, just like in .NET or Java. Note that collecting call stack on Win32 is very slow (my latest test showed about 6 collected call stacks per second). If your code throws many exceptions, this approach slows down your program considerably.
If you have a debug build and run it in the Visual Studio debugger, then you can break into the debugger when any kind of exception is thrown, before it propagates to the world.
Enable this with the Debug > Exceptions menu alternative and then check-marking the kinds of exceptions that you are interested in.
You can also add the ability to create a dump file, if the application source code is your own. With the dump file and PDB files (symbols) for the specific build, you'll get stacktraces with WinDbg, for example.
No one mentioned boost so far. If you're using boost c++ libraries they do come with some nice exception defaults for this:
#include <boost/exception/diagnostic_information.hpp>
#include <exception>
#include <iostream>
struct MyException : std::exception {};
int main()
{
try
{
BOOST_THROW_EXCEPTION(MyException());
}
catch (MyException &ex)
{
std::cerr << "Unexpected exception, diagnostic information follows:\n"
<< boost::current_exception_diagnostic_information();
}
return 0;
}
And then you might get something like:
Unexpected exception, diagnostic information follows:
main.cpp(10): Throw in function int main()
Dynamic exception type: boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<MyException> >
std::exception::what: std::exception
Docs: https://www.boost.org/doc/libs/1_63_0/libs/exception/doc/diagnostic_information.html
Inspired by Frank Krueger's answer and the documentation for std::nested_exception, I realized that you can combine Frank's answer, which I've been using for a while, with std::nested_exception to create a full error stack trace with file & line info. For example with my implementation, running
#include "Thrower.h"
#include <iostream>
// runs the sample function above and prints the caught exception
int main ( )
{
try {
// [Doing important stuff...]
try {
std::string s = "Hello, world!";
try {
int i = std::stoi ( s );
}
catch ( ... ) {
thrower ( "Failed to convert string \"" + s + "\" to an integer!" );
}
}
catch ( Error& e ) {
thrower ( "Failed to [Do important stuff]!" );
}
}
catch ( Error& e ) {
std::cout << Error::getErrorStack ( e );
}
std::cin.get ( );
}
outputs
ERROR: Failed to [Do important stuff]!
@ Location:c:\path\main.cpp; line 33
ERROR: Failed to convert string "Hello, world!" to an integer!
@ Location:c:\path\main.cpp; line 28
ERROR: invalid stoi argument
Here's my implementation:
#include <sstream>
#include <stdexcept>
#include <regex>
class Error : public std::runtime_error
{
public:
Error ( const std::string &arg, const char *file, int line ) : std::runtime_error( arg )
{
loc = std::string ( file ) + "; line " + std::to_string ( line );
std::ostringstream out;
out << arg << "\n@ Location:" << loc;
msg = out.str( );
bareMsg = arg;
}
~Error( ) throw() {}
const char * what( ) const throw()
{
return msg.c_str( );
}
std::string whatBare( ) const throw()
{
return bareMsg;
}
std::string whatLoc ( ) const throw( )
{
return loc;
}
static std::string getErrorStack ( const std::exception& e, unsigned int level = 0)
{
std::string msg = "ERROR: " + std::string(e.what ( ));
std::regex r ( "\n" );
msg = std::regex_replace ( msg, r, "\n"+std::string ( level, ' ' ) );
std::string stackMsg = std::string ( level, ' ' ) + msg + "\n";
try
{
std::rethrow_if_nested ( e );
}
catch ( const std::exception& e )
{
stackMsg += getErrorStack ( e, level + 1 );
}
return stackMsg;
}
private:
std::string msg;
std::string bareMsg;
std::string loc;
};
// (Important modification here)
// the following gives any throw call file and line information.
// throw_with_nested makes it possible to chain thrower calls and get a full error stack traceback
#define thrower(arg) std::throw_with_nested( Error(arg, __FILE__, __LINE__) )
```
I think that a stack trace should get you to the point.
I found 2 solutions, but neither is fully satisfactory:
If you call std::set_terminate
, you can from there print the callstack right from the third party exception throw. Unfortunately, there's no way to recover from a terminate handler, and hence your application will die.
If you call std::set_unexpected
, then you need to declare as many as possible from your functions with throw(MyControlledException)
, so that when they throw due to third party called functions, your unexpected_handler
will be able to give you a fine-grained idea of where your application threw.
Compile your software in debug mode and run it with valgrind. It is mainly for finding memory leaks but it can also show you the exact line of where exceptions occur valgrind --leak-check=full /path/to/your/software
.
Others have already proposed using a macro and possibly a custom class. But in case you have an exception hierarchy, you need to also specify the exception type while throwing:
#define THROW(ExceptionType, message) \
throw ExceptionType(std::string(message) + " in " + __FILE__ + ':' \
+ std::to_string(__LINE__) + ':' + __func__)
THROW(Error, "An error occurred");
The assumption here is that all exceptions accept a single string argument, which is not limiting, as one can convert other arguments to strings (e.g. with std::to_string()
) and concatenate them to a single string.
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