A class ID (GUID) is generally specified with a sequence of hex numbers separated by dashes, e.g. {557cf406-1a04-11d3-9a73-0000f81ef32e}
. This is not a literal that can be used to initialize a CLSID structure directly.
I've discovered two ways to initialize the structure, but they're both kind of awkward. The first doesn't allow it to be declared const
and must be done at run time, while the second requires extensive reformatting of the hex constants.
CLSID clsid1;
CLSIDFromString(CComBSTR("{557cf406-1a04-11d3-9a73-0000f81ef32e}"), &clsid1);
const CLSID clsid2 = { 0x557cf406, 0x1a04, 0x11d3, { 0x9a,0x73,0x00,0x00,0xf8,0x1e,0xf3,0x2e } };
I know that Visual Studio can generate one automatically if you have a type that's associated with a UUID, using the __uuidof
operator. Is there a way to do it if you only have the hex string?
Static CLSID
initialization from string (no runtime conversion helper needed):
class __declspec(uuid("{557cf406-1a04-11d3-9a73-0000f81ef32e}")) Foo;
static const CLSID CLSID_Foo = __uuidof(Foo);
// ...
CComPtr<IUnknown> pUnknown;
pUnknown.CoCreateInstance(CLSID_Foo);
or simply direct use of __uuidof
(compiler will treat the GUID value as a constant and generate minimal necessary code):
class __declspec(uuid("{557cf406-1a04-11d3-9a73-0000f81ef32e}")) Foo;
// ...
CComPtr<IUnknown> pUnknown;
pUnknown.CoCreateInstance(__uuidof(Foo));
It is not anything special: for example when type libraries are #import
ed, the same method is used to attach CLSID
s to coclass based types, and then additional CLSID_xxx
identifiers might be generated if additionally requested.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With