Is this even possible? Since ive noticed v-sync doesnt work on my laptop at all, so i am building FPS limiter "manually" and now i would like to use the FPS limit the user has set to his screen.
Edit: i mean the monitor hz rate.
Edit3: heres the code i got working (i think... anything wrong there?):
DEVMODE lpDevMode;
memset(&lpDevMode, 0, sizeof(DEVMODE));
lpDevMode.dmSize = sizeof(DEVMODE);
lpDevMode.dmDriverExtra = 0;
if(EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &lpDevMode) == 0){
framerate_limit = 60; // default value if cannot retrieve from user settings.
}
On demand, here is my v-sync enabling code jay.lee asked for:
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; // global
...
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
v_sync_enabled = 0;
if(wglSwapIntervalEXT != NULL){
if(wglSwapIntervalEXT(1) != FALSE){
v_sync_enabled = 1;
}
}
The Win32 EnumDisplaySettings
function could be what you're looking for. The refresh rate is held in lpDevMode->dmDisplayFrequency
.
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