We have developed a Mac app using Unity, so we don't have a Xcode project. However, we made a build and uploaded to iTunes Connect signing with an Application Installer certificate. Submission was successful, and is for release.
Now, we want to test before release. How can we do distribution for Beta Testing?
Things I have tried so far:
Following the Apple documentation, created some internal and external testers. But can not assign them the app for testing because the pre-release section is not found in the new layout of iTunes Connect as suggested in the Apple docs.
Tried signing the app with the Developer provisioning profile with all the devices added from Member Center and signed with the Developer certificate.
Invalid provisional Profile: Missing code signing certificate.
But the Apple docs say that until you upload a build with a provisional profile with all the devices attached to it, devices won't populate, and you can't assign the testers.
Reference links:
https://developer.apple.com/library/mac/qa/qa1884/_index.html
https://developer.apple.com/library/mac/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/BetaTestingTheApp.html
Please guide us through this?
Sorry for the late reply . Yes i found the answer.
There is nothing like Mac Beta Testing through iTunes Connect. If you want to test you Mac App,
I am about to write a blog regarding the process of Mac App building and its submission. Will post the link soon .
Test Flight does not support Mac apps; only iOS apps.
I would recommend Crashlytics Beta, which has a quicker turn-around time anyway as there is no review process and no expiry on builds. You won't get bug reports however, as there is no Xcode build stage with Unity Mac apps (and therefore no hook to upload symbols).
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