I’m not sure there’s much insight in creating a collection view programmatically and without bindings, but here it goes.
There are essentially four components when using a collection view:
NSView
, responsible for displaying information;NSCollectionViewItem
that serves as the collection view item prototype;Usually a view is designed in Interface Builder, and a model is mediated by Cocoa bindings.
Doing it programmatically:
static const NSSize buttonSize = {80, 20};
static const NSSize itemSize = {100, 40};
static const NSPoint buttonOrigin = {10, 10};
This is a standard view (a custom view in Interface Builder parlance) containing a button. Note that the view has fixed size.
@interface BVView : NSView
@property (weak) NSButton *button;
@end
@implementation BVView
@synthesize button;
- (id)initWithFrame:(NSRect)frameRect {
self = [super initWithFrame:(NSRect){frameRect.origin, itemSize}];
if (self) {
NSButton *newButton = [[NSButton alloc]
initWithFrame:(NSRect){buttonOrigin, buttonSize}];
[self addSubview:newButton];
self.button = newButton;
}
return self;
}
@end
Normally a view controller loads its view from a nib file. In the rare cases where the view controller doesn’t obtain its view from a nib file, the developer must either send it -setView:
before -view
is received by the view controller, or override -loadView
. The following code does the latter.
View controllers receive the corresponding model object via -setRepresentedObject:
. I’ve overridden it so as to update the button title whenever the model object changes. Note that this can be accomplished by using Cocoa bindings without any code at all.
Note that none of this code is specific to collection views — it’s general view controller behaviour.
@interface BVPrototype : NSCollectionViewItem
@end
@implementation BVPrototype
- (void)loadView {
[self setView:[[BVView alloc] initWithFrame:NSZeroRect]];
}
- (void)setRepresentedObject:(id)representedObject {
[super setRepresentedObject:representedObject];
[[(BVView *)[self view] button] setTitle:representedObject];
}
@end
A simple array of strings representing button titles:
@property (strong) NSArray *titles;
self.titles = [NSArray arrayWithObjects:@"Case", @"Molly", @"Armitage",
@"Hideo", @"The Finn", @"Maelcum", @"Wintermute", @"Neuromancer", nil];
So far, the only relation that’s been established is the view (BVView
) used by the item prototype (BVPrototype
). The collection view must be informed of the prototype it should be using as well as the model from which to obtain data.
NSCollectionView *cv = [[NSCollectionView alloc]
initWithFrame:[[[self window] contentView] frame]];
[cv setItemPrototype:[BVPrototype new]];
[cv setContent:[self titles]];
#import "BVAppDelegate.h"
static const NSSize buttonSize = { 80, 20 };
static const NSSize itemSize = { 100, 40 };
static const NSPoint buttonOrigin = { 10, 10 };
@interface BVView : NSView
@property (weak) NSButton *button;
@end
@implementation BVView
@synthesize button;
- (id)initWithFrame:(NSRect)frameRect {
self = [super initWithFrame:(NSRect){frameRect.origin, itemSize}];
if (self) {
NSButton *newButton = [[NSButton alloc]
initWithFrame:(NSRect){buttonOrigin, buttonSize}];
[self addSubview:newButton];
self.button = newButton;
}
return self;
}
@end
@interface BVPrototype : NSCollectionViewItem
@end
@implementation BVPrototype
- (void)loadView {
[self setView:[[BVView alloc] initWithFrame:NSZeroRect]];
}
- (void)setRepresentedObject:(id)representedObject {
[super setRepresentedObject:representedObject];
[[(BVView *)[self view] button] setTitle:representedObject];
}
@end
@interface BVAppDelegate ()
@property (strong) NSArray *titles;
@end
@implementation BVAppDelegate
@synthesize window = _window;
@synthesize titles;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
self.titles = [NSArray arrayWithObjects:@"Case", @"Molly", @"Armitage",
@"Hideo", @"The Finn", @"Maelcum", @"Wintermute", @"Neuromancer", nil];
NSCollectionView *cv = [[NSCollectionView alloc]
initWithFrame:[[[self window] contentView] frame]];
[cv setItemPrototype:[BVPrototype new]];
[cv setContent:[self titles]];
[cv setAutoresizingMask:(NSViewMinXMargin
| NSViewWidthSizable
| NSViewMaxXMargin
| NSViewMinYMargin
| NSViewHeightSizable
| NSViewMaxYMargin)];
[[[self window] contentView] addSubview:cv];
}
@end
@Bavarious You did an excellent job there. This was just an amazing tutorial which I sometimes miss at the Apple Docs.
I rewrote Bavarious' code in Swift (v2) for anyone who's interested:
// AppDelegate.swift:
import Cocoa
let buttonSize:NSSize = NSSize(width: 80, height: 20)
let itemSize:NSSize = NSSize(width: 100, height: 40)
let buttonOrigin:NSPoint = NSPoint(x: 10, y: 10)
let titles:[String] = ["Case", "Molly", "Armitage", "Hideo", "The Finn", "Maelcum", "Wintermute", "Neuromancer"]
@NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
@IBOutlet weak var window: NSWindow!
func applicationDidFinishLaunching(aNotification: NSNotification) {
let cv = NSCollectionView(frame: self.window.contentView!.frame)
cv.itemPrototype = BVTemplate()
cv.content = titles
cv.autoresizingMask = NSAutoresizingMaskOptions.ViewMinXMargin
.union(NSAutoresizingMaskOptions.ViewWidthSizable)
.union(NSAutoresizingMaskOptions.ViewMaxXMargin)
.union(NSAutoresizingMaskOptions.ViewMinYMargin)
.union(NSAutoresizingMaskOptions.ViewMaxYMargin)
.union(NSAutoresizingMaskOptions.ViewHeightSizable)
window.contentView!.addSubview(cv)
}
func applicationWillTerminate(aNotification: NSNotification) {
// Insert code here to tear down your application
}
}
// BVTemplate.swift:
import Cocoa
class BVTemplate: NSCollectionViewItem {
override func viewDidLoad() {
super.viewDidLoad()
// Do view setup here.
}
override func loadView() {
print("loadingView")
self.view = BVView(frame: NSZeroRect)
}
override var representedObject:AnyObject? {
didSet {
if let representedString = representedObject as? String {
(self.view as! BVView).button?.title = representedString
}
}
}
}
// BVView.swift:
import Cocoa
class BVView: NSView {
var button:NSButton?
override init(frame frameRect: NSRect) {
super.init(frame: NSRect(origin: frameRect.origin, size: itemSize))
let newButton:NSButton = NSButton(frame: NSRect(origin: buttonOrigin, size: buttonSize))
self.addSubview(newButton)
self.button = newButton
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
}
To answer brigadir's question on how to bind to a mutable array.
zero'th - make titles an NSMutableArray
first - bind the array to your items
[cv bind:NSContentBinding
toObject:self
withKeyPath:@"titles"
options:NULL];
Second - when altering titles, make sure to modify the proxy.
e.g.
NSMutableArray *kvcTitles = [self mutableArrayValueForKey:@"titles"];
[kvcTitles removeLastObject];
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