I'm kind of new to delphi graphics methods and I'm stucked at creating a ... viewport , thats how I call it while i was doing it for a project. I'm sorry I can't provide any code for it but I'm stuck at the logic part , searching google pointed me to some OnPaint , Draw methods. But those are not what I'm trying to accomplish, since I have , for example:
My logic (in HTML/jQuery) was to create a #viewportBinder (which was the div i was dragging, transparent bg), followed by another div inside it called #viewtown (1600x1000, the background) which contains the divs (those TImages) placed at set coordinates in CSS.
So when I am dragging the viewportBinder, jQuery sets the new x/y on the #viewport. Implicitly, the divs (TImages) inside the #viewport are moving because the parent was positioned relative.
Does anybody have any experience with this kind of project ? Any snippet of code ?
To be more specific i'll give you my html example of what i accomplised and what i want to port into Delphi code: http://www.youtube.com/watch?v=9iYqzvZFnGA
Sorry if i'm not clear enough, i have no starting point since I have no experience with this in delphi at all. (using RAD Studio 2010)
A very short example how it could be realized in an easy way.
You would use a Paintbox for painting, 1 Backimage, an array of Records with info and transparent pngimages.
Canvas can be manipulated in offset/zoom/rotation. Moving and hitdetection would happen in mousedown and mousemove.
It's not complete, but might give you an idea how it could be done.
[delphi]
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls,PNGImage, StdCtrls;
type
TBuilding=Record // record for building informations
Pos:TPoint;
PNGImage:TPngImage;
// what ever needed
End;
TBuildingArray=Array of TBuilding; // array of buildings
TForm1 = class(TForm)
PaintBox1: TPaintBox;
Button1: TButton;
procedure FormCreate(Sender: TObject);
procedure PaintBox1Paint(Sender: TObject);
procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure PaintBox1MouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
procedure Button1Click(Sender: TObject);
procedure FormDestroy(Sender: TObject);
private
{ Private-Deklarationen }
FXoffs,FYOffs,FZoom:Double; // offset and zoom for painting
FMouseDownPoint:TPoint;
FBackGroundPNG:TPNGImage;
FBuildingArray:TBuildingArray;
procedure Check4Hit(X, Y: Integer);
public
{ Public-Deklarationen }
end;
var
Form1: TForm1;
implementation
uses Math;
{$R *.dfm}
Procedure SetCanvasZoomAndRotation(ACanvas:TCanvas;Zoom:Double;Angle:Double;CenterpointX,CenterpointY:Double);
var
form : tagXFORM;
Winkel:Double;
begin
Winkel := DegToRad(Angle);
SetGraphicsMode(ACanvas.Handle, GM_ADVANCED);
SetMapMode(ACanvas.Handle,MM_ANISOTROPIC);
form.eM11 := Zoom * cos( Winkel);
form.eM12 := Zoom *Sin( Winkel) ;
form.eM21 := Zoom * (-sin( Winkel));
form.eM22 := Zoom * cos( Winkel) ;
form.eDx := CenterpointX;
form.eDy := CenterpointY;
SetWorldTransform(ACanvas.Handle,form);
end;
Procedure ResetCanvas(ACanvas:TCanvas);
begin
SetCanvasZoomAndRotation(ACanvas , 1, 0, 0,0);
end;
procedure TForm1.FormCreate(Sender: TObject);
var
Path:String;
i:Integer;
begin
FZoom := 1;
DoubleBuffered := true;
Path := ExtractFilePath(Paramstr(0));
FBackGroundPNG:=TPNGImage.Create;
FBackGroundPNG.LoadFromFile(Path + 'infect.png');
SetLength(FBuildingArray,3);
for I := 0 to High(FBuildingArray) do
begin
FBuildingArray[i].PNGImage := TPngImage.Create;
FBuildingArray[i].PNGImage.LoadFromFile(Path + Format('B%d.png',[i]));
FBuildingArray[i].Pos.X := I * 300;
FBuildingArray[i].Pos.Y := Random(1000);
end;
end;
procedure TForm1.FormDestroy(Sender: TObject);
var
i:Integer;
begin
for I := 0 to High(FBuildingArray) do
begin
FBuildingArray[i].PNGImage.Free;
end;
FBackGroundPNG.Free;
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
if FZoom=0.5 then FZoom := 1 else FZoom := 0.5;
PaintBox1.Invalidate;
end;
procedure TForm1.Check4Hit(X,Y:Integer);
var
i,Index:Integer;
R:TRect;
P:TPoint;
begin
index := -1;
for I := 0 to High(FBuildingArray) do
begin
R := Rect(FBuildingArray[i].Pos.X,FBuildingArray[i].Pos.Y
,FBuildingArray[i].Pos.X + FBuildingArray[i].PNGImage.Width
,FBuildingArray[i].Pos.Y + FBuildingArray[i].PNGImage.Height);
P := Point(Round((x - FXOffs)/FZoom) ,Round((y - FYOffs)/FZoom));
if PtInRect(R,P) then Index := i;
end;
if index > -1 then
begin
Caption := Format('Last hit %d',[index]);
end
else Caption := 'No Hit';
end;
procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
Check4Hit(X,Y);
FMouseDownPoint.X := X;
FMouseDownPoint.Y := Y;
end;
procedure TForm1.PaintBox1MouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
begin
if ssLeft in Shift then
begin
FXoffs := -( FMouseDownPoint.X - X) ;
FYoffs := -( FMouseDownPoint.Y - Y) ;
if FXoffs>0 then FXoffs := 0;
if FYoffs>0 then FYoffs := 0;
PaintBox1.Invalidate;
end;
end;
procedure TForm1.PaintBox1Paint(Sender: TObject);
var
i:Integer;
begin
SetCanvasZoomAndRotation(PaintBox1.Canvas,FZoom,0,FXoffs,FYOffs);
PaintBox1.Canvas.Draw(0,0,FBackGroundPNG);
for I := 0 to High(FBuildingArray) do
begin
PaintBox1.Canvas.Draw(FBuildingArray[i].Pos.X,FBuildingArray[i].Pos.Y,FBuildingArray[i].PNGImage);
end;
end;
end.
[/delphi]
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