I'm currently working on extending a TextView, adding an outline around the text. Thus far, the only problem I've been having is my inability to position the "outline" correctly behind a text. If I code the extended class like the one portrayed below, I get a label that looks like this:
Note: in the above screenshot, I set the fill color to white, and the stroke color to black.
What am I doing wrong?
public class OutlinedTextView extends TextView {
/* ===========================================================
* Constants
* =========================================================== */
private static final float OUTLINE_PROPORTION = 0.1f;
/* ===========================================================
* Members
* =========================================================== */
private final Paint mStrokePaint = new Paint();
private int mOutlineColor = Color.TRANSPARENT;
/* ===========================================================
* Constructors
* =========================================================== */
public OutlinedTextView(Context context) {
super(context);
this.setupPaint();
}
public OutlinedTextView(Context context, AttributeSet attrs) {
super(context, attrs);
this.setupPaint();
this.setupAttributes(context, attrs);
}
public OutlinedTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.setupPaint();
this.setupAttributes(context, attrs);
}
/* ===========================================================
* Overrides
* =========================================================== */
@Override
protected void onDraw(Canvas canvas) {
// Get the text to print
final float textSize = super.getTextSize();
final String text = super.getText().toString();
// setup stroke
mStrokePaint.setColor(mOutlineColor);
mStrokePaint.setStrokeWidth(textSize * OUTLINE_PROPORTION);
mStrokePaint.setTextSize(textSize);
mStrokePaint.setFlags(super.getPaintFlags());
mStrokePaint.setTypeface(super.getTypeface());
// Figure out the drawing coordinates
//mStrokePaint.getTextBounds(text, 0, text.length(), mTextBounds);
// draw everything
canvas.drawText(text,
super.getWidth() * 0.5f, super.getBottom() * 0.5f,
mStrokePaint);
super.onDraw(canvas);
}
/* ===========================================================
* Private/Protected Methods
* =========================================================== */
private final void setupPaint() {
mStrokePaint.setAntiAlias(true);
mStrokePaint.setStyle(Paint.Style.STROKE);
mStrokePaint.setTextAlign(Paint.Align.CENTER);
}
private final void setupAttributes(Context context, AttributeSet attrs) {
final TypedArray array = context.obtainStyledAttributes(attrs,
R.styleable.OutlinedTextView);
mOutlineColor = array.getColor(
R.styleable.OutlinedTextView_outlineColor, 0x00000000);
array.recycle();
// Force this text label to be centered
super.setGravity(Gravity.CENTER_HORIZONTAL);
}
}
Bah, that was stupid of me. I just needed to change-up that commented-out line:
super.getPaint().getTextBounds(text, 0, text.length(), mTextBounds);
In addition, for actually rendering the text, I need to average this view's height and the text's height:
// draw everything
canvas.drawText(text,
super.getWidth() * 0.5f, (super.getHeight() + mTextBounds.height()) * 0.5f,
mStrokePaint);
The entire code now reads as follows:
public class OutlinedTextView extends TextView {
/* ===========================================================
* Constants
* =========================================================== */
private static final float OUTLINE_PROPORTION = 0.1f;
/* ===========================================================
* Members
* =========================================================== */
private final Paint mStrokePaint = new Paint();
private final Rect mTextBounds = new Rect();
private int mOutlineColor = Color.TRANSPARENT;
/* ===========================================================
* Constructors
* =========================================================== */
public OutlinedTextView(Context context) {
super(context);
this.setupPaint();
}
public OutlinedTextView(Context context, AttributeSet attrs) {
super(context, attrs);
this.setupPaint();
this.setupAttributes(context, attrs);
}
public OutlinedTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.setupPaint();
this.setupAttributes(context, attrs);
}
/* ===========================================================
* Overrides
* =========================================================== */
@Override
protected void onDraw(Canvas canvas) {
// Get the text to print
final float textSize = super.getTextSize();
final String text = super.getText().toString();
// setup stroke
mStrokePaint.setColor(mOutlineColor);
mStrokePaint.setStrokeWidth(textSize * OUTLINE_PROPORTION);
mStrokePaint.setTextSize(textSize);
mStrokePaint.setFlags(super.getPaintFlags());
mStrokePaint.setTypeface(super.getTypeface());
// Figure out the drawing coordinates
super.getPaint().getTextBounds(text, 0, text.length(), mTextBounds);
// draw everything
canvas.drawText(text,
super.getWidth() * 0.5f, (super.getHeight() + mTextBounds.height()) * 0.5f,
mStrokePaint);
super.onDraw(canvas);
}
/* ===========================================================
* Private/Protected Methods
* =========================================================== */
private final void setupPaint() {
mStrokePaint.setAntiAlias(true);
mStrokePaint.setStyle(Paint.Style.STROKE);
mStrokePaint.setTextAlign(Paint.Align.CENTER);
}
private final void setupAttributes(Context context, AttributeSet attrs) {
final TypedArray array = context.obtainStyledAttributes(attrs,
R.styleable.OutlinedTextView);
mOutlineColor = array.getColor(
R.styleable.OutlinedTextView_outlineColor, 0x00000000);
array.recycle();
// Force this text label to be centered
super.setGravity(Gravity.CENTER_HORIZONTAL);
}
}
I've been plugging away with some of these examples for a while, as none seemed to line up quite right, and once I finally got a handle on what is happening with text and put my maths hat on I changed my onDraw for this to be the following and it sits perfectly no matter the size of the text or what size and shape it's containing view is...
@Override
protected void onDraw(Canvas canvas) {
if (!isInEditMode()){
// Get the text to print
final float textSize = super.getTextSize();
final String text = super.getText().toString();
// setup stroke
mStrokePaint.setColor(mOutlineColor);
mStrokePaint.setStrokeWidth(textSize * mOutlineSize);
mStrokePaint.setTextSize(textSize);
mStrokePaint.setFlags(super.getPaintFlags());
mStrokePaint.setTypeface(super.getTypeface());
// draw everything
canvas.drawText(text,
(this.getWidth()-mStrokePaint.measureText(text))/2, this.getBaseline(),
mStrokePaint);
}
super.onDraw(canvas);
}
Turned out to be far less maths and Rect calculating than a lot of solutions used too.
Edit: Forgot to mention that I copy the textalign of the super in the initialisation and DON'T force it to center. The drawText position calculated here is always going to be the properly centered position for the stroked text.
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