I am writing a camera app, and have trouble with showing the focus square when user tap on the screen.
My code is (in swift):
self.focusView.center = sender.locationInView(self.cameraWrapper)
self.focusView.transform = CGAffineTransformMakeScale(2, 2)
self.focusView.hidden = false
UIView.animateWithDuration(0.5, animations: { [unowned self] () -> Void in
self.focusView.transform = CGAffineTransformIdentity
}, completion: { (finished) -> Void in
UIView.animateWithDuration(0.5, delay: 1.0, options: nil, animations: { () -> Void in
self.focusView.alpha = 0.0
}, completion: { (finished) -> Void in
self.focusView.hidden = true
self.focusView.alpha = 1.0
})
})
However, if use tap the screen consecutively when the previous animation does not finish, the old and new animation will mix up and the focus view will behave strangely, for example it will disappear very quick.
Could anyone tell me how to cancel previous animation, especially the previous completion block?
You can user method removeAllAnimations
to stop animation
Replace your code with below
self.focusView.center = sender.locationInView(self.cameraWrapper)
self.focusView.transform = CGAffineTransformMakeScale(2, 2)
self.focusView.hidden = false
self.focusView.layer.removeAllAnimations() // <<==== Solution
UIView.animateWithDuration(0.5, animations: { [unowned self] () -> Void in
self.focusView.transform = CGAffineTransformIdentity
}, completion: { (finished) -> Void in
UIView.animateWithDuration(0.5, delay: 1.0, options: nil, animations: { () -> Void in
self.focusView.alpha = 0.0
}, completion: { (finished) -> Void in
self.focusView.hidden = true
self.focusView.alpha = 1.0
})
})
Reference : link
@Jageen solution is great, but I worked with UIStackView animation and there I needed additional steps. I have stackView with view1 and view2 inside, and one view should be visible and one hidden:
public func configureStackView(hideView1: Bool, hideView2: Bool) {
let oldHideView1 = view1.isHidden
let oldHideView2 = view2.isHidden
view1.layer.removeAllAnimations()
view2.layer.removeAllAnimations()
view.layer.removeAllAnimations()
stackView.layer.removeAllAnimations()
// after stopping animation the values are unpredictable, so set values to old
view1.isHidden = oldHideView1 // <- Solution is here
view2.isHidden = oldHideView2 // <- Solution is here
UIView.animate(withDuration: 0.3,
delay: 0.0,
usingSpringWithDamping: 0.9,
initialSpringVelocity: 1,
options: [],
animations: {
view1.isHidden = hideView1
view2.isHidden = hideView2
stackView.layoutIfNeeded()
},
completion: nil)
}
In my case, I add the focusing indicator by using addSubview()
.
self.view.addSubview(square)
square is the UIView I defined in the function. So when the user tap the screen to focus, this function will add a square on subview. And to cancel this animation when the next tap happen, I just simply use the removeFromSuperview() function, when this function called it removes the view from its superview which is the focusing square here.
filterView.subviews.forEach({ $0.removeFromSuperview() })
It's different from the method above to remove the animation, but remove the subview directly.
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