The FMX.Types.TBitmap
class has the ScanLine
property in FMX (FireMonkey), but it seems this property was removed, and is missing in FMX2 (FireMonkey FM2).
Is there any workaround ? How do we supposed to access TBitmap
content directly in FMX2 ?
For direct access you are expect to use the Map
method. The documentation includes a number of examples, such as FMX.AlphaColorToScanline:
function TForm1.TestAlphaColorToScanline(ABitmap: TBitmap;
start, count: integer): TBitmap;
var
bitdata1, bitdata2: TBitmapData;
begin
Result := TBitmap.Create(Round(ABitmap.Width), Round(count));
if (ABitmap.Map(TMapAccess.maRead, bitdata1) and
Result.Map(TMapAccess.maWrite, bitdata2)) then
begin
try
AlphaColorToScanline(@PAlphaColorArray(bitdata1.Data)
[start * (bitdata1.Pitch div GetPixelFormatBytes(ABitmap.PixelFormat))],
bitdata2.Data, Round(Result.Height * Result.Width),
ABitmap.PixelFormat);
finally
ABitmap.Unmap(bitdata1);
Result.Unmap(bitdata2);
end;
end;
end;
Here is an example for C++Builder (the current docs are completely missing such):
int X, Y;
TBitmapData bm;
// get bitmap data access !
if ( Image1->Bitmap->Map(TMapAccess::maReadWrite, bm) )
{
unsigned int* data = (unsigned int*)bm.Data;
// i.e. clear data with alpha color
memset(data, 0,
Image1->Width * Image1->Height * sizeof(unsigned int));
// test direct pixel access here
for (X = 20; X <= 200; X++)
{
for (Y = 10; Y <= 100; Y++)
{
//MyBitmap->Pixels[X][Y] = claLime; // does not work anymore !
bm.SetPixel(X, Y, claLime);
}
}
// now write back the result !
Image1->Bitmap->Unmap(bm);
}
else
{
MessageDlg("Could not map the image data for direct access.",
TMsgDlgType::mtWarning, TMsgDlgButtons() << TMsgDlgBtn::mbOK, 0);
}
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