I am making an iPhone game. I want to release all objects that have been allocated or retained. In the dealloc
function I am releasing all such objects, but then I realized that sometimes I end up releasing objects when they have not been allocated yet. So I figured I need to check if its retainCount
is greater than zero or not before I release it.
My question is:
Do I just check if the retainCount
is greater than zero and then release it?
if([bg retainCount]!=0)
{
[bg release];
}
or
Should I release it as many times as its retainCount
while([bg retainCount]!=0)
{
[bg release];
}
Thanks for your help!
The absolute retain count of an object is meaningless.
You should call release
exactly same number of times that you caused the object to be retained. No less (unless you like leaks) and, certainly, no more (unless you like crashes).
See the Memory Management Guidelines for full details.
Autorelease makes retainCount meaningless. Keep track of retains & whether you own an object. Study & remember these rules: http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmRules.html#//apple_ref/doc/uid/20000994-BAJHFBGH
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