Premise A
When talking about "Column Major" matrices in linear memory, columns are specified one after another, such that the first 4 entries in memory correspond to the first column in the matrix. "Row Major" matrices, on the other hand, are understood to specify rows one after another, such that the first 4 entries in memory specify the first row of the matrix.
A GLKMatrix4
looks like this:
union _GLKMatrix4
{
struct
{
float m00, m01, m02, m03;
float m10, m11, m12, m13;
float m20, m21, m22, m23;
float m30, m31, m32, m33;
};
float m[16];
}
typedef union _GLKMatrix4 GLKMatrix4;
The documentation on the m
member says:
A one-dimensional array of the matrix’s elements in column-major order.
Premise B
A "row" in a GLKMatrix4 is a set of 4 floats declared horizontally ([m00, m01, m02, m03]
would be the first "row"). Thus, those entries can be interpreted as mRowCol (m12
would be the entry at row 1, column 2).
If we look at how those GLKMatrix struct members are laid out based on the order of the declarations, we see:
[m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, ...]
Where the first 4 entries clearly represent the first row of the matrix, not the first column.
Conclusion
m
is not actually Column Major, and the docs are wrong.
Now, I should note that I don't actually believe the conclusion, but the two premises seem pretty reasonable. Really, I distrust premise B the most, but it seems strange to define a "row" to be vertical and a "column" to be horizontal. Can someone explain this?
The column major layout is the scheme used by Fortran and that's why it's used in LAPACK and other libraries. In general it is much more efficient in terms of memory bandwidth usage and cache performance to access the elements of an array in the order in which they're laid out in memory.
Programming languages and environments typically assume a single array layout for all data. MATLAB® and Fortran use column-major layout by default, whereas C and C++ use row-major layout.
In MATLAB, arrays are stored in column major order. It means that when you have a multi-dimensional array, its 1D representation in memory is such that leftmost indices change faster.
The OpenGL Specification and the OpenGL Reference Manual both use column-major notation.
The declaration is a bit confusing, but the matrix is in column major order. The four rows in the struct represent the columns in the matrix, with m0* being column 0 and m3* being column 3. This is easy to verify, just create a translation matrix and check values m30, m31 and m32 for the translation components.
I am guessing your confusion is coming from the fact that the struct lays out the floats in rows, when they are in fact representing columns.
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