I am looking at some legacy C code and got confused. It is something like:
UINT A, B = 1;
if((A = B) == 1) {
   return(TRUE);
} else {
   return(FALSE);
}
We all know there will be a compiler warning if we do if(A = B), but here it looks like the 'if' is checking A against 1. Am I correct?
First, it assigns the value of B to A (A = B), then it checks if the result of this assignment, which is A and evaluates to 1, is equal to 1.
So technically you are correct: On the way it checks A against 1.
To make things easier to read, the code is equivalent to:
UINT A, B = 1;
A = B;
if(A == 1){
   return(TRUE);
} else {
   return(FALSE);
}
                        Rather, your code is always assigning B to A, and it is moreover checking whether the value of B (and thus also A) is equal to 1.
There's nothing "legacy" about this, this is generally a pretty handy idiom if you need the result of an operation but also want to check for errors:
int result;
if ((result = foo()) != -1)
{
  printf("The result is: %i\n", result);
}
else
{
   // panic
}
                        If you want to keep it on 1 line:
if ((A = B), A == 1)
does the same thing.
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