I'm trying to use SDL in C++ with Visual Studio 2008 Express. The following program compiles but does not link:
#include <SDL.h>
int main(int argc, char *argv[])
{
return 0;
}
The link error is:
LINK : fatal error LNK1561: entry point must be defined
I get this regardless of how or if I link with SDL.lib and SDLmain.lib. Defining main
as main()
or SDL_main()
gives the same error, with or without extern "C"
.
Edit: I solved this by not including SDL.h in main.cpp - a refactoring I did independent of the problem. A similar solution would be to #undef main
right before defining the function.
I don't have VC++ available at the moment, but I have seen this issue several times.
You need to create a Win32 project as opposed to a console project. A Win32 project expects a WinMain function as a program entry point. SDLmain.lib contains this entry point and the SDL_main.h header file has a macro that remaps your main function to SDL_main. This function is called by the entry point in the SDLmain library.
The main function must have the following signature:
int main(int argc, char *argv[])
It is also required to include SDL.h before the declaration of your main function, and you need to link to both SDL.lib and SDLmain.lib.
It looks like you are doing this. So, my guess is that you have a console project setup. Therefore, the linker is looking for a main function to call, but it is getting remapped to SDL_main by the macro SDL_main.h. So, the linker can't find an entry point and gives up!
To me it helped to add the following lines before main():
#ifdef _WIN32
#undef main
#endif
German Wikipedia also suggests to add these lines instead:
#ifdef _WIN32
#pragma comment(lib, "SDL.lib")
#pragma comment(lib, "SDLmain.lib")
#endif
Though I still had link errors when I tried second solution.
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