In DirectX 10 you could use the font interface provided by D3DX10. In DirectX 11 you are supposed to use DirectWrite. But it looks like DirectWrite doesn't speak natively to Direct3D? Is there something basic I'm missing? How do you draw simple text with DirectX 11?
There's a SpriteFont
class in the DirectXTK library that can render text to a DirectX11 device context.
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