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How do I use Travis-CI with C# or F#

Travis CI continuous integration service officially supports many languages, but not C# or F#.

Can I use it with my .net projects?

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jbtule Avatar asked May 25 '13 16:05

jbtule


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2 Answers

See danielnixon's answer for the official way to do this now.

It is possible.

1. Your project needs to work on Mono

On your own mono machine, using the terminal, cd into your solution directory and running the command xbuild. This may automatically work, or it may not, as there are features you used in visual studio that need some tweaking in mono.

Things to look out for:

  • Missing files errors, check to make sure the case of file names matches your .csproj linux has case sensitive paths where windows doesn't.
  • Nuget requires you to export EnableNuGetPackageRestore=true before running xbuild if your project auto restores.
  • Your mono instance may not have root SSL certificates, use mozroots --import --sync to install them.
  • Also if you see missing file errors, nuget.* instead of NuGet.* references in your .csproj have been know to exist in various versions of nuget.
  • There is a bug in 2.5 nuget's target file based on whitespace in the .target file, workaround here
  • For FSharp 3.0 support you need mono 3.0.X or later (and may need to build from source, but installed by default on Mac OS X)
  • For FSharp projects from VS2013, you might need to edit your .fsproj to trigger the VS2012 configuration on non windows machines by adding '$(VisualStudioVersion)' == '11.0' Or $(OS) != 'Windows_NT' see example.

Mono 3.1.12, 3.2.4 and later

  • Mono 3.1.2, 3.2.4 and later have pcl support, but can also have the missing PCL errors. Look out for the error listed below under Mono 3.0.12 as it only includes the following framework references:
    • v4.0, Profile136 .NET Framework 4, Silverlight 5, Windows Phone 8, Windows Store apps (Windows 8)
    • v4.0, Profile14 .NET Framework 4, Silverlight 5
    • v4.0, Profile147 .NET Framework 4.0.3, Silverlight 5, Windows Phone 8, Windows Store apps (Windows 8)
    • v4.0, Profile158 .NET Framework 4.5, Silverlight 5, Windows Phone 8, Windows Store apps (Windows 8)
    • v4.0, Profile19 .NET Framework 4.0.3, Silverlight 5
    • v4.0, Profile24 .NET Framework 4.5, Silverlight 5
    • v4.0, Profile37 .NET Framework 4, Silverlight 5, Windows Store apps (Windows 8)
    • v4.0, Profile42 .NET Framework 4.0.3, Silverlight 5, Windows Store apps (Windows 8)
    • v4.0, Profile47 .NET Framework 4.5, Silverlight 5, Windows Store apps (Windows 8)
    • v4.0, Profile5 .NET Framework 4, Windows Store apps (Windows 8)
    • v4.0, Profile6 .NET Framework 4.0.3, Windows Store apps (Windows 8)
    • v4.5, Profile49 .NET Framework 4.5, Windows Phone 8
    • v4.5, Profile7 .NET Framework 4.5, Windows Store apps (Windows 8)
    • v4.5, Profile78 .NET Framework 4.5, Windows Phone 8, Windows Store apps (Windows 8)

Mono 3.0.12

  • Mono 3.0.12 has the targets for Portable Class Libraries but not the reference assemblies. Look for Unable to find framework corresponding to the target framework moniker '.NETPortable,Version=v4.0,Profile=ProfileX'. Framework assembly references will be resolved from the GAC, which might not be the intended behavior. Use Platform Conditions (mentioned under Mono 3.0.11 or earlier) or upgrade to 3.1.2.

Mono 3.0.11 or earlier

  • Missing Target errors, if it's not nuget, it's probably because you are using a Portable class library target or other target that doesn't exist. If your project can compile for .net 4.0, you can modify your .csproj or .fsproj, so that on .net it builds portable and on mono it builds for .net 4.0. basically by separate things into conditional property groups <PropertyGroup Condition="$(OS) == 'Windows_NT'"> <TargetFrameworkProfile>Profile46</TargetFrameworkProfile> </PropertyGroup> or Condition="$(OS) != 'Windows_NT' for mono. Your mileage may vary. See working example.

Mono 2.10.X

  • Also Mono v2.10 is missing some of it's Microsoft.Build classes which Nuget needs, you can copy the v3.0.X dll, which is very small, to the .nuget directory. (I used it here)

2. Be able to run unit tests from command line.

.ci/nunit.sh is my own shell script for nunit testing, checked into the root of the repo. So I can install the nunit-console version I want with nuget, and configure various include/excludes of categories too. Your mileage may vary, but this technique should work for xunit etc. Or do your own thing with xbuild or fake.

.ci/nunit.sh

#!/bin/sh -x  mono --runtime=v4.0 .nuget/NuGet.exe install NUnit.Runners -Version 2.6.1 -o packages  runTest(){     mono --runtime=v4.0 packages/NUnit.Runners.2.6.1/tools/nunit-console.exe -noxml -nodots -labels -stoponerror $@    if [ $? -ne 0 ]    then         exit 1    fi }  #This is the call that runs the tests and adds tweakable arguments. #In this case I'm excluding tests I categorized for performance. runTest $1 -exclude=Performance  exit $? 

3. Configure Travis for mono

Mono v3.8.0

For testing the latest mono it's easiest to use Mac hosts (target by using language:objective-c Mono v3.1.2 and later changed distribution on a Mac from a DMG to just a PKG so the install is quite simple. This template should support Portable Class Libraries, .NET 4.5.1, and FSharp 3.1.

language: objective-c  env:  global:   - EnableNuGetPackageRestore=true   matrix:   - MONO_VERSION="3.8.0"  before_install:  - wget "http://download.mono-project.com/archive/${MONO_VERSION}/macos-10-x86/MonoFramework-MDK-${MONO_VERSION}.macos10.xamarin.x86.pkg"  - sudo installer -pkg "MonoFramework-MDK-${MONO_VERSION}.macos10.xamarin.x86.pkg" -target /  script:  - xbuild   - .ci/nunit.sh Tests/bin/Debug/Tests.dll 

To Target both Mono v2.10.X and v3.0.X

I's easy to use Mac hosts to setup up for a build matrix for multiple versions of Mono. See script below

language: objective-c  env:  global:   - EnableNuGetPackageRestore=true   matrix:   - MONO_VER="2.10.11"   - MONO_VER="3.0.12"  before_install:  - wget "http://download.mono-project.com/archive/${MONO_VER}/macos-10-x86/MonoFramework-MDK-${MONO_VER}.macos10.xamarin.x86.dmg"  - hdid "MonoFramework-MDK-${MONO_VER}.macos10.xamarin.x86.dmg"  - sudo installer -pkg "/Volumes/Mono Framework MDK ${MONO_VER}/MonoFramework-MDK-${MONO_VER}.macos10.xamarin.x86.pkg" -target /  script:  - xbuild   - .ci/nunit.sh Tests/bin/Debug/Tests.dll 

For linux

  • See Answer below for new beta definition.

And now you should be good to go to use travis on your c# project.

like image 81
jbtule Avatar answered Sep 19 '22 14:09

jbtule


That's the key point - the project must work on Mono. This mostly works for library-style projects (AWS SDK .NET is a good example) though requires more development efforts and discipline. Linux building environment won't work if you are developing a project for Windows platform such as WPF application, Azure cloud service, Windows Phone/Store app or even ASP.NET Web API.

AppVeyor CI is a hosted continuous integration service for Windows platform and it's free for open source projects. It's like Travis CI for Windows!

You can setup build process for VS.NET solution, custom MSBuild project, PSake or any PowerShell script of batch file. Besides, AppVeyor has built-in artifacts management and deployment framework.

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Feodor Fitsner Avatar answered Sep 17 '22 14:09

Feodor Fitsner