I have a struct returned to C code from Rust. I have no idea if it's a good way to do things, but it does work for rebuilding the struct and freeing memory without leaks.
#[repr(C)]
pub struct s {
// ...
}
#[repr(C)]
#[allow(clippy::box_vec)]
pub struct s_arr {
arr: *const s,
n: i8,
vec: Box<Vec<s>>,
}
/// Frees memory that was returned to C code
pub unsafe extern "C" fn free_s_arr(a: *mut s_arr) {
Box::from_raw(s_arr);
}
/// Generates an array for the C code
pub unsafe extern "C" fn gen_s_arr() -> *mut s_arr {
let many_s: Vec<s> = Vec::new();
// ... logic here
Box::into_raw(Box::new(s_arr {
arr: many_s.as_mut_ptr(),
n: many_s.len() as i8,
vec: many_s,
}))
}
The C header is currently written by hand, but I wanted to try out cbindgen. The manual C definition for s_arr is:
struct s_arr {
struct s *arr;
int8_t n;
void *_;
};
cbindgen generates the following for s_arr:
typedef struct Box_Vec_s Box_Vec_s;
typedef struct s_arr {
const s *arr;
int8_t n;
Box_Vec_s vec;
} s_arr;
This doesn't work since struct Box_Vec_s is not defined. Ideally I would just want to override the cbindgen type generated for vec to make it void * since it requires no code changes and thus no additional testing, but I am open to other suggestions.
I have looked through the cbindgen documentation, though not the examples, and couldn't find anything.
Your question is a bit unclear, but I think that if I understood you right, you're confusing two things and being led down a dark alley as a result.
In C, a dynamically-sized array, as you probably know, is identified by two things:
Rust follows the same convention - a Vec<_>, below the hood, shares the same structure (well, almost. It has a capacity as well, but that's beside the point).
Passing the boxed vector on top of a pointer is not only overkill, but extremely unwise. FFI bindings may be smart, but they're not smart enough to deal with a boxed complex type most of the time.
To solve this, we're going to simplify your bindings. I've added a single element in struct S to show you how it works. I've also cleaned up your FFI boundary:
#[repr(C)]
#[no_mangle]
pub struct S {
foo: u8
}
#[repr(C)]
pub struct s_arr {
arr: *mut S,
n: usize,
cap: usize
}
// Retrieve the vector back
pub unsafe extern "C" fn recombine_s_arr(ptr: *mut S, n: usize, cap: usize) -> Vec<S> {
Vec::from_raw_parts(ptr, n, cap)
}
#[no_mangle]
pub unsafe extern "C" fn gen_s_arr() -> s_arr {
let mut many_s: Vec<S> = Vec::new();
let output = s_arr {
arr: many_s.as_mut_ptr(),
n: many_s.len(),
cap: many_s.capacity()
};
std::mem::forget(many_s);
output
}
With this, cbindgen returns the expected header definitions:
typedef struct {
uint8_t foo;
} so58311426S;
typedef struct {
so58311426S *arr;
uintptr_t n;
uintptr_t cap;
} so58311426s_arr;
so58311426s_arr gen_s_arr(void);
This allows us to call gen_s_arr() from either C or Rust and retrieve a struct that is usable across both parts of the FFI boundary (so58311426s_arr). This struct contains all we need to be able to modify our array of S (well, so58311426S according to cbindgen).
When passing through FFI, you need to make sure of a few simple things:
std::mem::forget() whatever you do not want to deallocate, and make sure to remember to deallocate it or reform it somewhere else.I will edit this question in an hour; I have a plane to get on to. Let me know if any of this needs clarifications and I'll get to it once I'm in the right country :-)
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