I'm writing a wrapper class for a command line executable. This exe accepts input from stdin
until I hit Ctrl+C
in the command prompt shell, in which case it prints output to stdout
based on the input. I want to simulate that Ctrl+C
press in C# code, sending the kill command to a .NET Process
object. I've tried calling Process.Kill()
, but that doesn't seem to give me anything in the process's StandardOutput
StreamReader
. Might there be anything I'm not doing right? Here's the code I'm trying to use:
ProcessStartInfo info = new ProcessStartInfo(exe, args); info.RedirectStandardError = true; info.RedirectStandardInput = true; info.RedirectStandardOutput = true; info.UseShellExecute = false; Process p = Process.Start(info); p.StandardInput.AutoFlush = true; p.StandardInput.WriteLine(scriptcode); p.Kill(); string error = p.StandardError.ReadToEnd(); if (!String.IsNullOrEmpty(error)) { throw new Exception(error); } string output = p.StandardOutput.ReadToEnd();
The output is always empty, even though I get data back from stdout
when I run the exe manually.
Edit: This is C# 2.0 by the way.
Turned out the way Ctrl-c works is quite simple — it's just a shortcut key for sending the interrupt (terminate) signal SIGINT to the current process running in the foreground. Once the process gets that signal, it's terminating itself and returns the user to the shell prompt.
Alternatively referred to as Control+C, ^c, and C-c, Ctrl+C is a keyboard shortcut used to copy highlighted text or other object to the clipboard in a graphical user environment.
In graphical user interface environments that use the control key to control the active program, control+C is often used to copy highlighted text to the clipboard. In many command-line interface environments, control+C is used to abort the current task and regain user control.
Despite the fact that using GenerateConsoleCtrlEvent()
for sending Ctrl+C signal is the right answer, it needs significant clarification to get it to work in different .NET application types.
If your .NET application doesn't use its own console (Windows Forms/WPF/Windows Service/ASP.NET), the basic flow is:
SetConsoleCtrlHandler()
.GenerateConsoleCtrlEvent()
(processGroupId
should be zero! The answer with code that sends p.SessionId
will not work and is incorrect).The following code snippet illustrates how to do that:
Process p; if (AttachConsole((uint)p.Id)) { SetConsoleCtrlHandler(null, true); try { if (!GenerateConsoleCtrlEvent(CTRL_C_EVENT,p.SessionId)) return false; p.WaitForExit(); } finally { SetConsoleCtrlHandler(null, false); FreeConsole(); } return true; }
where SetConsoleCtrlHandler()
, FreeConsole()
, AttachConsole()
and GenerateConsoleCtrlEvent()
are native WinAPI methods:
internal const int CTRL_C_EVENT = 0; [DllImport("kernel32.dll")] internal static extern bool GenerateConsoleCtrlEvent(uint dwCtrlEvent, uint dwProcessGroupId); [DllImport("kernel32.dll", SetLastError = true)] internal static extern bool AttachConsole(uint dwProcessId); [DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)] internal static extern bool FreeConsole(); [DllImport("kernel32.dll")] static extern bool SetConsoleCtrlHandler(ConsoleCtrlDelegate HandlerRoutine, bool Add); // Delegate type to be used as the Handler Routine for SCCH delegate Boolean ConsoleCtrlDelegate(uint CtrlType);
Note that waiting for the targeted process to respond, typically by waiting for the process to exit, is critical. Otherwise, the Ctrl+C signal will remain in the current process's input queue and when handling is restored by the second call to SetConsoleCtrlHandler()
, that signal will terminate the current process, rather than the targeted one.
Things become more complex if you need to send Ctrl+C from .NET console application. The above approach will not work because AttachConsole()
returns false
in this case (the main console app already has a console). It is possible to call FreeConsole()
before AttachConsole()
call, but doing so will result in the original .NET app console being lost, which is not acceptable in most cases.
Here is my solution for this case; it works and has no side effects for the .NET main process console:
FreeConsole()
before the AttachConsole()
call and sends Ctrl+C to the target process with code mentioned above.I've actually just figured out the answer. Thank you both for your answers, but it turns out that all i had to do was this:
p.StandardInput.Close()
which causes the program I've spawned to finish reading from stdin and output what i need.
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