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How do I perform infinite animations in Angular 2?

Basically, I want to make use of the web-animations-api polyfill in angular (4 currently) to perform infinite animations on elements.

Let's see a basic non-angular example:

var ball = document.getElementById('ball');

ball.animate([
  { transform: 'scale(0.5)' },
  { transform: 'scale(1)' }
], {
  duration: 1000,
  iterations: Infinity,
  direction: 'alternate',
  easing: 'ease-in-out'
});
.container {
  position: relative;
  width: 100%;
  height: 200px;
}

.ball {
  position: absolute;
  width: 80px;
  height: 80px;
  border-radius: 50%;
  border: 2px solid #E57373;
  background: #F06292;
  box-shadow: 0px 0px 15px #F06292;
  top: 0;
  left: 0;
  bottom: 0;
  right: 0;
  margin: auto;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/web-animations/2.2.5/web-animations.min.js"></script>
<div class="container">
  <div class="ball" id="ball"><div>
</div>

How do I translate that into Angular?

This is what I've tried so far but only works once:

animations: [
  trigger('scale', [
    transition('* <=> *', animate('1s ease-in-out', keyframes([
      style({ transform: 'scale(0.5)' }),
      style({ transform: 'scale(1)' })
    ]))) // How do I specify the iterations, or the direction? 
  ])
]

Is there a way to do that with the @angular/animation plugin instead of storing a ElementRef and doing it as the example above? or maybe I misunderstood what this plugin is intended for?

Thanks in advance.

like image 444
Mauro Aguilar Avatar asked Jun 14 '17 03:06

Mauro Aguilar


2 Answers

I was searching infinite animation for my project. There is no documentation for this in angular.io. So i tried this way and cost me many hours to achieve this. Hope it will help others. First define animation in your class.

animations: [
trigger('move', [
  state('in', style({transform: 'translateX(0)'})),
  state('out', style({transform: 'translateX(100%)'})),
  transition('in => out', animate('5s linear')),
  transition('out => in', animate('5s linear'))
]),
]

then insert it in your html

<div [@move]="state" (@move.done)="onEnd($event)"></div>

then set state = 'in' and in ngAfterViewInit() lifecycle hook, update your state property value 'out' with setTimeout function and after end callback function, update your state property value into 'in' and check your state property value, if in then update into out by setTimeout function like this

export class AppComponent implements AfterViewInit {
  state = 'in';
  ngAfterViewInit() {
    setTimeout(() => {
      this.state = 'out';
    }, 0);
  }
  onEnd(event) {
    this.state = 'in';
    if (event.toState === 'in') {
      setTimeout(() => {
        this.state = 'out';
      }, 0);
    }
  }
}

Happy coding :)

like image 137
Eliyas Hossain Avatar answered Sep 27 '22 02:09

Eliyas Hossain


Infinite animations in Angular can be achieved, not much out there on it, but this is working nicely for me for onenter and onleave animation.

When 'mouseenter' the animation plays in a loop, it stops on 'mouseleave'.

I am using Angular 6.

Angular CLI: 6.0.8 Node: 8.9.3 OS: linux x64 Angular: 6.1.4 ... animations, common, compiler, compiler-cli, core, forms ... http, language-service, platform-browser ... platform-browser-dynamic, router

rxjs 6.2.2 typescript 2.7.2 webpack 4.8.3


import {
  trigger,
  state,
  style,
  animate,
  transition
} from '@angular/animations';

@Component({
  selector: 'hot-spot',
  templateUrl: './myComp.component.html',
  styleUrls: ['./myComp.component.css'],
  animations: [
    trigger('compState', [
      state('small', style({
        opacity: '0.5',
        transform: 'scale(0.8)'
      })),
      state('large', style({
        opacity: '1',
        transform: 'scale(1.2)'
      })),
      transition('small => large', animate('0.6s 100ms ease-in')),
      transition('large => small', animate('0.7s 100ms ease-out'))
    ]),
  ]
})
export class MyComponent {

  state: string = 'none';
  isEnter: boolean = false;


  onMouseEnter(evt: MouseEvent) {
    console.log('onMouseEnter()');
    this.state = 'small';
    this.isEnter = true;
  }

  onMouseLeave(evt: MouseEvent) {
    console.log('onMouseLeave()');
    this.state = 'large';
    this.isEnter = false;
  }

  onEnd(event) {
    if (this.isEnter) {
      if (event.toState === 'small') {
        this.state = 'large';
      }
      else {
        this.state = 'small';
      }
    }
  }

}

And the HTML

<div
  (mouseenter)="onMouseEnter($event)"
  (mouseleave)="onMouseLeave($event)">

  <div>
    <div
      [@compState]="state"
      (@compState.done)="onEnd($event)">

      <button
        (click)="onSceneClick($event,data.sceneId)"
        type="button"
        class="btn btn-link" >
        <i class="fa fa-angle-double-up" style="font-size:16pt;color:red">
          <br><span style="font-size:12pt">{{data.text}}</span>
        </i>

      </button>
    </div>
  </div>
like image 41
englishPete Avatar answered Sep 27 '22 02:09

englishPete