I would like to be able to make releases and builds for my game.
I know GitHub has releases, but I am using BitBucket instead.
Does anyone know how to make releases with BitBucket as like a checkpoint so I can just have the files documented for every update?
Bitbucket Pipelines is an integrated CI/CD service built into Bitbucket. It allows you to automatically build, test, and even deploy your code based on a configuration file in your repository. Essentially, we create containers in the cloud for you.
In the bitbucket server, log on to your repository and navigate to All Branches Graph. You will see all commits with their respective build status. From the All Branch Graph, copy your successful commit, and execute the below command to work on a particular successful commit.
Create a tag in Bitbucket 1 From your Bitbucket repository, click the link for the commit you want to tag. 2 In the details on the right side of the page, click the + button. 3 Enter a Tag name and click Create tag. More ...
Step 1: Put your code in Bitbucket 1 Click + in the global sidebar on the left, and under Create new select Repository. 2 Give the repository a name. This is important! The name of a repository will be included in its URL. 3 Set the Include a README? option to Yes, with a template. 4 You can leave the rest to the defaults and click Create.
Tags are commonly used to mark release versions, with the release name as the tag name. Bitbucket Cloud supports tags for Git repositories. You can create a tag in Bitbucket or locally and push it to Bitbucket.
As I mentioned before, BitBucket doesn't support the GitHub-like release feature. Its FAQ still mention:
For binary or executable storage, we recommend you look into file hosting services such as DropBox, rsync, rsnapshot, rdiff-backup, and so forth. Still not sure what to do? Review this post on stackoverflow for more ideas.
For a BitBucket repo, you still have a soft limit to 1GB and an hard limit to 2GB.
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