I can not find within the documentation of Vec<T>
how to retrieve a slice from a specified range.
Is there something like this in the standard library:
let a = vec![1, 2, 3, 4]; let suba = a.subvector(0, 2); // Contains [1, 2];
As a result, you cannot use a Rust slice to insert, append or remove elements from the underlying container. Instead, you need either: to use a mutable reference to the container itself, to design a trait and use a mutable reference to said trait.
In Rust, there are several ways to initialize a vector. In order to initialize a vector via the new() method call, we use the double colon operator: let mut vec = Vec::new();
To remove all elements from a vector in Rust, use . retain() method to keep all elements the do not match. let mut v = vec![
The documentation for Vec
covers this in the section titled "slicing".
You can create a slice
of a Vec
or array
by indexing it with a Range
(or RangeInclusive
, RangeFrom
, RangeTo
, RangeToInclusive
, or RangeFull
), for example:
fn main() { let a = vec![1, 2, 3, 4, 5]; // With a start and an end println!("{:?}", &a[1..4]); // With a start and an end, inclusive println!("{:?}", &a[1..=3]); // With just a start println!("{:?}", &a[2..]); // With just an end println!("{:?}", &a[..3]); // With just an end, inclusive println!("{:?}", &a[..=2]); // All elements println!("{:?}", &a[..]); }
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