I have been playing around with Cocos2D-X on my computer, and I have got it to build the hello world program on all the devices I would like to be able to build it on.
I know how to make the program display a sprite, and display a label, but I have not been able just to get the program to draw a line. How can I draw a line in Cocos2D-X?
To download Cocos2d-x, go to http://www.Cocos2d-x.org/download and download Version 2.2. 3 from the website. Once downloaded, you can unzip the Cocos2d-x-2.2.
use void ccDrawLine(const CCPoint& origin, const CCPoint& destination)
function declared in CCDrawingPrimitives.h
Edit
I've never tried using primitives myself. But as I know everything in cocos2d
is rendered vis CCNode
or it's subclass. So you must put your code inside draw
method of some CCNode
or it's subclass.
I have found another easy way to draw line in CCLayer. Cocos2d-x has a class named CCDrawNode. You can check reference here. And it is very easy to use the function:
void drawSegment(const CCPoint & from,
const CCPoint & to,
float radius,
const ccColor4F & color
)
Little example:
CCDrawNode* node = CCDrawNode::create();
addChild(node,10);//Make sure your z-order is large enough
node->drawSegment(fromPoint,toPoint,5.0,ccc4f(180,180,180,100));
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