We have an application that generates around 100 animations at runtime and they are all added to a single storyboard and then played. The problem is that the animation is extremely slow. The objects that are being animated are shapes and splines and a good amount of computation is done in the backend for generating the custom splines. The running computer is a quad core with a good graphics card.
Any suggestions on how we can fix this? Do we need to split the animations into multiple storyboards or animate on different canvases?
Thank you
Its little difficult to know whats slowing down your animation without seeing animation and code. But I will give you general points that can help improving them.
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