clang and GCC have a int __builtin_ctz(unsigned)
function. This counts the trailing zeros in an integer. The Wikipedia article on this family of functions mentions that the binary GCD algorithm can be sped up using __builtin_ctz
, but I don't understand how.
The sample implementation of the binary GCD looks like this:
unsigned int gcd(unsigned int u, unsigned int v)
{
// simple cases (termination)
if (u == v)
return u;
if (u == 0)
return v;
if (v == 0)
return u;
// look for factors of 2
if (~u & 1) // u is even
if (v & 1) // v is odd
return gcd(u >> 1, v);
else // both u and v are even
return gcd(u >> 1, v >> 1) << 1;
if (~v & 1) // u is odd, v is even
return gcd(u, v >> 1);
// reduce larger argument
if (u > v)
return gcd(u - v, v);
return gcd(v - u, u);
}
My suspicion is that I could use __builtin_ctz
as follows:
constexpr unsigned int gcd(unsigned int u, unsigned int v)
{
// simplified first three ifs
if (u == v || u == 0 || v == 0)
return u | v;
unsigned ushift = __builtin_ctz(u);
u >>= ushift;
unsigned vshift = __builtin_ctz(v);
v >>= vshift;
// Note sure if max is the right approach here.
// In the if-else block you can see both arguments being rshifted
// and the result being leftshifted only once.
// I expected to recreate this behavior using max.
unsigned maxshift = std::max(ushift, vshift);
// The only case which was not handled in the if-else block before was
// the odd/odd case.
// We can detect this case using the maximum shift.
if (maxshift != 0) {
return gcd(u, v) << maxshift;
}
return (u > v) ? gcd(u - v, v) : gcd(v - u, u);
}
int main() {
constexpr unsigned result = gcd(5, 3);
return result;
}
Unfortunately this does not work yet. The program results in 4, when it should be 1. So what am I doing wrong? How can I use __builtin_ctz
correctly here? See my code so far on GodBolt.
Here's my iterative implementation from the comments:
While tail-recursive algorithms are often elegant, iterative implementations are almost always faster in practice. (Modern compilers can actually perform this transform in very simple cases.)
unsigned ugcd (unsigned u, unsigned v)
{
unsigned t = u | v;
if (u == 0 || v == 0)
return t; /* return (v) or (u), resp. */
int g = __builtin_ctz(t);
while (u != 0)
{
u >>= __builtin_ctz(u);
v >>= __builtin_ctz(v);
if (u >= v)
u = (u - v) / 2;
else
v = (v - u) / 2;
}
return (v << g); /* scale by common factor. */
}
As mentioned, the |u - v| / 2
step is typically implemented as a very efficient, unconditional right shift, e.g., shr r32
, to divide by (2)
- as both (u)
, (v)
are odd, and therefore |u - v|
must be even.
It's not strictly necessary, as the 'oddifying' step: u >>= __builtin_clz(u);
will effectively perform this operation in the next iteration.
Supposing that (u)
or (v)
have a 'random' bit distribution, the probability of (n)
trailing zeroes, via tzcnt
, is ~ (1/(2^n))
. This instruction is an improvement over bsf
, the implementation for __builtin_clz
prior to Haswell, IIRC.
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