I know I can use Win32 APIs for accessing files within my own local data folder (eg, see this answered question) but I need to access files outside of my app (eg, from the Pictures Library) and the libraries I'm trying to use are all based on Win32 file HANDLE
s and / or they rely on using relative filenames.
Since the only way to get at files in the Pictures Library (or to get files / folders returned from a picker) is via StorageFile
objects, how can I re-use my existing code? Do I have to re-write it all to be asynchronous and rely on the WinRT storage APIs?
There are two primary ways to access files and folders from your app's data locations: Use ApplicationData properties to retrieve an app data folder. using Windows. Storage; StorageFolder localFolder = ApplicationData.
The picker uses a single, unified interface to let the user pick files and folders from the file system or from other apps. Files picked from other apps are like files from the file system: they are returned as StorageFile objects. In general, your app can operate on them in the same ways as other objects.
January 2022) Universal Windows Platform (UWP) apps (formerly Windows Store apps and Metro-style apps) are applications that can be used across all compatible Microsoft Windows devices, including personal computers (PCs), tablets, smartphones, Xbox One, Microsoft HoloLens, and Internet of Things.
Starting in the "Anniversary Update" (aka "RS1" or build 10.0.14393) you are able to get a Win32 HANDLE
from a StorageItem
(file or folder) and to create new named files (returning a HANDLE
) from within a StorageFolder
. You do this using the new IStorageFolderHandleAccess
and IStorageItemHandleAccess
APIs.
Note: These APIs have been accidentally placed inside the
WINAPI_PARTITION_DESKTOP
partition (they're not desktop-specific; they're available to UWPs). This will be addressed in future SDK updates.
To use one of these new COM interfaces, you simply QI the StorageFile
or StorageFolder
for the interface. If the interface isn't supported, it means your app is running on a down-level OS (or perhaps the Storage Item isn't actually backed by a real file, but is rather a pseudo-file). You can use these interfaces from C++ (C++/CX or WRL) or from C#.
Here's a simple example of using a FolderPicker
to have the user pick a location on their disk (which returns a brokered StorageFolder
object) and then using Win32 APIs ReadFile
and WriteFile
to read and write a file from that location.
As noted above, we have to copy the declarations for the interface into our own code because the real SDK versions are in the wrong API partition. (I would advise against modifying the SDK files to solve the problem). So first up is our own header file, eg StorageHandleAccess.h
, that copies the declarations from the SDK file WindowsStorageCOM.h
:
#pragma once
// These are copied from WindowsStorageCOM.h
// You can remove this header file once the real file has been updated
// to fix the WINAPI_PARTITION_DESKTOP block
typedef interface IOplockBreakingHandler IOplockBreakingHandler;
typedef interface IStorageItemHandleAccess IStorageItemHandleAccess;
typedef interface IStorageFolderHandleAccess IStorageFolderHandleAccess;
#ifdef __cplusplus
extern "C" {
#endif
typedef /* [v1_enum] */
enum HANDLE_OPTIONS
{
HO_NONE = 0,
HO_OPEN_REQUIRING_OPLOCK = 0x40000,
HO_DELETE_ON_CLOSE = 0x4000000,
HO_SEQUENTIAL_SCAN = 0x8000000,
HO_RANDOM_ACCESS = 0x10000000,
HO_NO_BUFFERING = 0x20000000,
HO_OVERLAPPED = 0x40000000,
HO_WRITE_THROUGH = 0x80000000
} HANDLE_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(HANDLE_OPTIONS);
typedef /* [v1_enum] */
enum HANDLE_ACCESS_OPTIONS
{
HAO_NONE = 0,
HAO_READ_ATTRIBUTES = 0x80,
HAO_READ = 0x120089,
HAO_WRITE = 0x120116,
HAO_DELETE = 0x10000
} HANDLE_ACCESS_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(HANDLE_ACCESS_OPTIONS);
typedef /* [v1_enum] */
enum HANDLE_SHARING_OPTIONS
{
HSO_SHARE_NONE = 0,
HSO_SHARE_READ = 0x1,
HSO_SHARE_WRITE = 0x2,
HSO_SHARE_DELETE = 0x4
} HANDLE_SHARING_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(HANDLE_SHARING_OPTIONS);
typedef /* [v1_enum] */
enum HANDLE_CREATION_OPTIONS
{
HCO_CREATE_NEW = 0x1,
HCO_CREATE_ALWAYS = 0x2,
HCO_OPEN_EXISTING = 0x3,
HCO_OPEN_ALWAYS = 0x4,
HCO_TRUNCATE_EXISTING = 0x5
} HANDLE_CREATION_OPTIONS;
EXTERN_C const IID IID_IOplockBreakingHandler;
MIDL_INTERFACE("826ABE3D-3ACD-47D3-84F2-88AAEDCF6304")
IOplockBreakingHandler : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE OplockBreaking(void) = 0;
};
EXTERN_C const IID IID_IStorageItemHandleAccess;
MIDL_INTERFACE("5CA296B2-2C25-4D22-B785-B885C8201E6A")
IStorageItemHandleAccess : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE Create(
/* [in] */ HANDLE_ACCESS_OPTIONS accessOptions,
/* [in] */ HANDLE_SHARING_OPTIONS sharingOptions,
/* [in] */ HANDLE_OPTIONS options,
/* [optional][in] */ __RPC__in_opt IOplockBreakingHandler *oplockBreakingHandler,
/* [system_handle][retval][out] */ __RPC__deref_out_opt HANDLE *interopHandle) = 0;
};
EXTERN_C const IID IID_IStorageFolderHandleAccess;
MIDL_INTERFACE("DF19938F-5462-48A0-BE65-D2A3271A08D6")
IStorageFolderHandleAccess : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE Create(
/* [string][in] */ __RPC__in_string LPCWSTR fileName,
/* [in] */ HANDLE_CREATION_OPTIONS creationOptions,
/* [in] */ HANDLE_ACCESS_OPTIONS accessOptions,
/* [in] */ HANDLE_SHARING_OPTIONS sharingOptions,
/* [in] */ HANDLE_OPTIONS options,
/* [optional][in] */ __RPC__in_opt IOplockBreakingHandler *oplockBreakingHandler,
/* [system_handle][retval][out] */ __RPC__deref_out_opt HANDLE *interopHandle) = 0;
};
#ifdef __cplusplus
}
#endif
Next up is a simple usage of the API. This example takes a StorageFolder
, a filename, and a creation flag (open or create) and tries to open (or create) the named file, reads (or writes) some text from (to) the file, and writes some output to the Debug console.
The code isn't particularly useful in a real-world setting, but illustrates how to use the API. This can be used in a blank C++ XAML project to replace the MainPage.xaml.cpp
file (you should only need to update the namespace):
#include "pch.h"
#include "MainPage.xaml.h"
#include <ppltasks.h>
// TODO: Replace with your namespace
#error Replace this with your real namespace
using namespace FileHandleFromStorageFolder;
// Uncomment out this line and delete the next line once the SDK is fixed
//#include <WindowsStorageCOM.h>
#include "StorageHandleAccess.h"
// For ComPtr<>
#include <wrl\client.h>
// For HandleT<>
#include <wrl\wrappers\corewrappers.h>
__declspec(noreturn) inline void ThrowWithHRESULT(HRESULT hr, const wchar_t* message)
{
using namespace Platform;
throw ref new Exception(hr, ref new String(message));
}
__declspec(noreturn) inline void ThrowWithGetLastError(const wchar_t* message)
{
using namespace Platform;
throw ref new Exception(HRESULT_FROM_WIN32(GetLastError()), ref new String(message));
}
// Test is a simple test function. Pass in one of the HANDLE_CREATION_OPTIONS values
// (eg, HCO_CREATE_ALWAYS or HCO_OPEN_ALWAYS) and the function will try and either
// write to the file (if it's empty) or read from it (if it's not).
void Test(Windows::Storage::StorageFolder^ folder, const wchar_t* filename, HANDLE_CREATION_OPTIONS options)
{
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
// Get an IUnknown from the ref class, and then QI for IStorageFolderHandleAccess
ComPtr<IUnknown> abiPointer(reinterpret_cast<IUnknown*>(folder));
ComPtr<IStorageFolderHandleAccess> handleAccess;
HRESULT hr = abiPointer.As(&handleAccess);
if (FAILED(hr))
ThrowWithHRESULT(hr, L"Can't QI");
// Standard RAII wrapper for HANDLEs that represent files
HandleT<HandleTraits::FileHandleTraits>win32fileHandle;
// This is roughly equivalent of calling CreateFile2
hr = handleAccess->Create(filename, options,
HANDLE_ACCESS_OPTIONS::HAO_WRITE | HANDLE_ACCESS_OPTIONS::HAO_READ,
HANDLE_SHARING_OPTIONS::HSO_SHARE_NONE, HANDLE_OPTIONS::HO_NONE, nullptr,
win32fileHandle.GetAddressOf());
if (FAILED(hr))
ThrowWithHRESULT(hr, L"Can't access file");
// From here, it's standard Win32 code - nothing WinRT specific at all
LARGE_INTEGER size{ 0 };
if (FALSE == GetFileSizeEx(win32fileHandle.Get(), &size))
ThrowWithGetLastError(L"Can't get file size");
static const DWORD BUFFER_SIZE = 500;
char buffer[BUFFER_SIZE];
DWORD bytesUsed{ 0 };
if (size.QuadPart == 0)
{
const static auto str = "Hello, world\r\n";
if (FALSE == WriteFile(win32fileHandle.Get(), str, strlen(str), &bytesUsed, nullptr))
ThrowWithGetLastError(L"Can't write to file");
sprintf_s(buffer, ARRAYSIZE(buffer), "Wrote %d bytes to file\r\n", bytesUsed);
OutputDebugStringA(buffer);
}
else
{
if (FALSE == ReadFile(win32fileHandle.Get(), buffer, ARRAYSIZE(buffer) - 1, &bytesUsed, nullptr))
ThrowWithGetLastError(L"Can't read from file");
buffer[bytesUsed] = 0;
OutputDebugStringA(buffer);
}
}
// Trivial driver that gets a StorageFolder and then creates a file
// inside it, writes some text, then re-opens it to read text.
void TestWrapper()
{
using namespace Windows::Storage;
using namespace Windows::Storage::Pickers;
auto picker = ref new FolderPicker();
picker->FileTypeFilter->Append(L".txt");
picker->SuggestedStartLocation = PickerLocationId::Desktop;
concurrency::create_task(picker->PickSingleFolderAsync()).then([]
(StorageFolder^ folder)
{
if (folder != nullptr)
{
// Create and then read back a simple file
Test(folder, L"win32handletest.txt", HANDLE_CREATION_OPTIONS::HCO_CREATE_ALWAYS);
Test(folder, L"win32handletest.txt", HANDLE_CREATION_OPTIONS::HCO_OPEN_ALWAYS);
}
}
);
}
MainPage::MainPage()
{
InitializeComponent();
TestWrapper();
}
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