I'm trying to find out the maximum texture size for the original Motorola Droid. I believe the G1 has a maximum texture size of 512, but it would be nice if there was a more official way I could find out so I can build a proper tile system.
After some research we found out that it had to do with the devices support of maximum texture sizes. The devices in question (iPhone 4 and older android phones) only supported a maximum texture size of 2048 x 2048, while the newer devices had a maximum texture size support of 4096 x 4096.
Texture sizes are measured in pixels indicating the texture's length and width. The larger the pixel height and width values, the larger the texture. SketchUp, by default, supports textures no larger than 1024 n 1024 pixels.
You can request the max texture size using glGetIntegerv:
int[] maxTextureSize = new int[1];
gl.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0);
Log.i("glinfo", "Max texture size = " + maxTextureSize[0]);
Also check out http://www.glbenchmark.com/ - it has an extensive database of OpenGL environment and performance details for mobile devices
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