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Inverting rotation in 3D, to make an object always face the camera?
I have some 2D images in 3D space that I would like to face the camera at all times. These objects are inside a stack of transformations (since I want them to move relative to another object, to keep a long story short). What would be the easiest way to implement this?
I answered this already here: Inverting rotation in 3D, to make an object always face the camera?
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