Check the image I produced, but what I want to do is producing those rectangles with borders, and set the background colour to another. How can I do that?
glRectf(top_left_x, top_left_y, bottom_right_x, bottom_right_y)?
if loop==0:
ratio = 0.10
glBegin(GL_QUADS)
while ratio <= 1.0:
width = window_width/2
height = window_height
long_length = width * ratio
short_length = height* (1.0 - ratio)
top_left_x = (width - long_length) / 2.0
top_left_y = (height - window_height * (1.0-ratio)) /2
bottom_right_x = top_left_x + long_length
bottom_right_y = top_left_y + short_length
glColor(1.0,1.0,1.0,0.5)
glVertex3f(top_left_x, top_left_y, 0.0)
glVertex3f(top_left_x + long_length, top_left_y, 0.0)
glVertex3f(bottom_right_x,bottom_right_y, 0.0)
glVertex3f(bottom_right_x-long_length,bottom_right_y, 0.0)
ratio += 0.05
glEnd()
You can draw a rectangle not filled this way:
glBegin(GL_LINES);
glVertex2d(top_left_x, top_left_y);
glVertex2d( top_right_x, top_right_y);
glVertex2d( bottom_right_x,bottom_right_y);
glVertex2d(bottom_left_x,bottom_left_y);
glVertex2d(top_left_x, top_left_y);
glEnd();
OpenGL use a state machine. So for changing the color just put :
glColor3f (R, G, B);
before your drawing primitives.
So, mixing it up, your step should be:
These steps repeated for each rectangle you are drawing of course.
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