FullScreen GoogleMap when push Esc key & F11. Ability to full screen map (hide header and left panel and nav).
This method can be called from both the onCreate() and onResume() stages to ensure that the map is always available. private void setUpMapIfNeeded() { // Do a null check to confirm that we have not already instantiated the map. if (mMap == null) { mMap = ((MapFragment) getFragmentManager().
It can be caused by several reasons – the outdated version of Google Mops, Google Maps data cache, incompatibility with your device, etc. Now, let's see how to fix the Google Maps lagging issue on Android /Windows.
If it's turned on, scroll down, tap "Google Maps," and select either "While Using the App" or "Always." If none of the above works, you may want to try uninstalling and reinstalling the app on your phone. And if you're still having issues, you should try restarting your iPhone or Android phone.
This was bothering me for a while with GMaps v3.
I found a way to do it like this:
google.maps.event.addListenerOnce(map, 'idle', function(){
// do something only the first time the map is loaded
});
The "idle" event is triggered when the map goes to idle state - everything loaded (or failed to load). I found it to be more reliable then tilesloaded/bounds_changed and using addListenerOnce
method the code in the closure is executed the first time "idle" is fired and then the event is detached.
See also the events section in the Google Maps Reference.
I'm creating html5 mobile apps and I noticed that the idle
, bounds_changed
and tilesloaded
events fire when the map object is created and rendered (even if it is not visible).
To make my map run code when it is shown for the first time I did the following:
google.maps.event.addListenerOnce(map, 'tilesloaded', function(){
//this part runs when the mapobject is created and rendered
google.maps.event.addListenerOnce(map, 'tilesloaded', function(){
//this part runs when the mapobject shown for the first time
});
});
In 2018:
var map = new google.maps.Map(...)
map.addListener('tilesloaded', function () { ... })
https://developers.google.com/maps/documentation/javascript/events
If you're using the Maps API v3, this has changed.
In version 3, you essentially want to set up a listener for the bounds_changed
event, which will trigger upon map load. Once that has triggered, remove the listener as you don't want to be informed every time the viewport bounds change.
This may change in the future as the V3 API is evolving :-)
If you're using web components, then they have this as an example:
map.addEventListener('google-map-ready', function(e) {
alert('Map loaded!');
});
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