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What is JavaScript garbage collection?

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What is garbage collection?

Garbage collection (GC) is a memory recovery feature built into programming languages such as C# and Java. A GC-enabled programming language includes one or more garbage collectors (GC engines) that automatically free up memory space that has been allocated to objects no longer needed by the program.

What does garbage collector do?

In the common language runtime (CLR), the garbage collector (GC) serves as an automatic memory manager. The garbage collector manages the allocation and release of memory for an application. For developers working with managed code, this means that you don't have to write code to perform memory management tasks.

What is garbage collection and why is it needed?

What is Java Garbage Collection? Java applications obtain objects in memory as needed. It is the task of garbage collection (GC) in the Java virtual machine (JVM) to automatically determine what memory is no longer being used by a Java application and to recycle this memory for other uses.

What is garbage collection give example?

Garbage collection in Java is the process by which Java programs perform automatic memory management. Java programs compile to bytecode that can be run on a Java Virtual Machine, or JVM for short. When Java programs run on the JVM, objects are created on the heap, which is a portion of memory dedicated to the program.


Eric Lippert wrote a detailed blog post about this subject a while back (additionally comparing it to VBScript). More accurately, he wrote about JScript, which is Microsoft's own implementation of ECMAScript, although very similar to JavaScript. I would imagine that you can assume the vast majority of behaviour would be the same for the JavaScript engine of Internet Explorer. Of course, the implementation will vary from browser to browser, though I suspect you could take a number of the common principles and apply them to other browsers.

Quoted from that page:

JScript uses a nongenerational mark-and-sweep garbage collector. It works like this:

  • Every variable which is "in scope" is called a "scavenger". A scavenger may refer to a number, an object, a string, whatever. We maintain a list of scavengers -- variables are moved on to the scav list when they come into scope and off the scav list when they go out of scope.

  • Every now and then the garbage collector runs. First it puts a "mark" on every object, variable, string, etc – all the memory tracked by the GC. (JScript uses the VARIANT data structure internally and there are plenty of extra unused bits in that structure, so we just set one of them.)

  • Second, it clears the mark on the scavengers and the transitive closure of scavenger references. So if a scavenger object references a nonscavenger object then we clear the bits on the nonscavenger, and on everything that it refers to. (I am using the word "closure" in a different sense than in my earlier post.)

  • At this point we know that all the memory still marked is allocated memory which cannot be reached by any path from any in-scope variable. All of those objects are instructed to tear themselves down, which destroys any circular references.

The main purpose of garbage collection is to allow the programmer not to worry about memory management of the objects they create and use, though of course there's no avoiding it sometimes - it is always beneficial to have at least a rough idea of how garbage collection works.

Historical note: an earlier revision of the answer had an incorrect reference to the delete operator. In JavaScript the delete operator removes a property from an object, and is wholly different to delete in C/C++.


Beware of circular references when DOM objects are involved:

Memory leak patterns in JavaScript

Keep in mind that memory can only be reclaimed when there are no active references to the object. This is a common pitfall with closures and event handlers, as some JS engines will not check which variables actually are referenced in inner functions and just keep all local variables of the enclosing functions.

Here's a simple example:

function init() {
    var bigString = new Array(1000).join('xxx');
    var foo = document.getElementById('foo');
    foo.onclick = function() {
        // this might create a closure over `bigString`,
        // even if `bigString` isn't referenced anywhere!
    };
}

A naive JS implementation can't collect bigString as long as the event handler is around. There are several ways to solve this problem, eg setting bigString = null at the end of init() (delete won't work for local variables and function arguments: delete removes properties from objects, and the variable object is inaccessible - ES5 in strict mode will even throw a ReferenceError if you try to delete a local variable!).

I recommend to avoid unnecessary closures as much as possible if you care for memory consumption.


Good quote taken from a blog

The DOM component is "garbage collected", as is the JScript component, which means that if you create an object within either component, and then lose track of that object, it will eventually be cleaned up.

For example:

function makeABigObject() {
var bigArray = new Array(20000);
}

When you call that function, the JScript component creates an object (named bigArray) that is accessible within the function. As soon as the function returns, though, you "lose track" of bigArray because there's no way to refer to it anymore. Well, the JScript component realizes that you've lost track of it, and so bigArray is cleaned up--its memory is reclaimed. The same sort of thing works in the DOM component. If you say document.createElement('div'), or something similar, then the DOM component creates an object for you. Once you lose track of that object somehow, the DOM component will clean up the related.


To the best of my knowledge, JavaScript's objects are garbage collected periodically when there are no references remaining to the object. It is something that happens automatically, but if you want to see more about how it works, at the C++ level, it makes sense to take a look at the WebKit or V8 source code

Typically you don't need to think about it, however, in older browsers, like IE 5.5 and early versions of IE 6, and perhaps current versions, closures would create circular references that when unchecked would end up eating up memory. In the particular case that I mean about closures, it was when you added a JavaScript reference to a dom object, and an object to a DOM object that referred back to the JavaScript object. Basically it could never be collected, and would eventually cause the OS to become unstable in test apps that looped to create crashes. In practice these leaks are usually small, but to keep your code clean you should delete the JavaScript reference to the DOM object.

Usually it is a good idea to use the delete keyword to immediately de-reference big objects like JSON data that you have received back and done whatever you need to do with it, especially in mobile web development. This causes the next sweep of the GC to remove that object and free its memory.


garbage collection (GC) is a form of automatic memory management by removing the objects that no needed anymore.

any process deal with memory follow these steps:

1 - allocate your memory space you need

2 - do some processing

3 - free this memory space

there are two main algorithm used to detect which objects no needed anymore.

Reference-counting garbage collection: this algorithm reduces the definition of "an object is not needed anymore" to "an object has no other object referencing to it", the object will removed if no reference point to it

Mark-and-sweep algorithm: connect each objects to root source. any object doesn't connect to root or other object. this object will be removed.

currently most modern browsers using the second algorithm.