I want to draw a colored line in asm. I have to use AT&T syntax, on an x86 intel linux unit. I got pretty far already, but I'd like to know how to enter VGA-mode, or Mode-X, and how to put a pixel on the screen. Is there a function for that in a standard C library (like printf)?
Thanks a lot for your help. :)
.bss # Declaring uninitialized variables
.data # Declaring initialized variables
.text # Actual assembly code and constants
intro: .asciz "Draw a line in VGA\n\n"
clr: .asciz "Give a color \n"
optns: .asciz "red (1), blue (2), white (3)\n"
res .asciz "%d"
ent: .asciz "\n"
.global main # Tell kernel where to start (visible from outside)
main: pushl %ebp # Push base pointer movl %esp, %ebp # Initialize base pointer pushl $intro # Push the string address call printf # Call the printf routine from C library addl $8, %esp
pushl $clr # push color question on the stack
call printf # Print it
subl $4, %esp # Reserve stack space for variable
leal -4(%ebp), %eax # Load address of stack var in eax
pushl %eax # Push second argument of scanf
pushl $rets # Push first argument of scanf
call scanf # Call scanf
movl 4(%ebp), %ecx # mov the result in ecx
cmpl $1, %ecx
je red
cmpl $2, %ecx
je blue
jne white
red: #... still working on this
movl 0013h, %eax # enter 320x200x256 mode
int 10h # IS THIS CORRECT?
movl $0, %ebx # set X to 0
movl $0, %ecx # set Y to 0
call draw # Call line routine
movl 0003h, %eax # IS THIS CORRECT?
int 10h # return to text mode
movl $0, (%esp) # Make esp 0, indicating succesful termination
call exit # Exit the program
draw:
call putpixel
# pushl %ebp # Push the base pointer
# movl %esp, %ebp # Initialize base pointer
inc %ebx # increment X
inc %ecx # increment Y
cmpl $200, %ecx # check if Y => 200
jge end # if Y=> 200, jump to end
jmp draw # loop
putpxl: #has to put a pixel at (%ebx, %ecx) and return to draw # should use the color from the main routine
end: movl %ebp, %esp # Remove local variables popl %ebp # Remove base pointer ret # return to main routine
Best thing you could do would be to use a higher-level library, like SDL or Allegro. This way, your program will work on top of X11 and on non-VGA framebuffers (e.g: displays on embedded ARM-based devices).
Svgalib allowed to program for VGA and so-called SVGA graphics cards. Its development stopped years ago.
There are two ways to access VGA hardware:
You are not allowed to do direct video (graphic mode) output in linux (protected OS). it was possible only in a dos (real-mode OS).
You can use framebuffer device or SDL, or libX11. But there is no reason why to do work with high-level libraries from the asm.
Int 10 is not allowed in linux directly (in user mode; the kernel must do low-level accesses).
e.g. this is 5 year old exact the same discussion http://www.gamedev.net/topic/368196-linux-assembler-int-10h/
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