To do some simulations in Python, I'm trying to generate numbers a,b,c such that a^2 + b^2 + c^2 = 1
. I think generating some a
between 0 and 1, then some b
between 0 and sqrt(1 - a^2)
, and then c
= sqrt(1 - a^2 - b^2)
would work.
Floating point values are fine, the sum of squares should be close to 1. I want to keep generating them for some iterations.
Being new to Python, I'm not really sure how to do this. Negatives are allowed.
Edit: Thanks a lot for the answers!
The rand() function in the C programming language is used to generate a random number. The return type is of rand() function is an integer.
Random integer values can be generated with the randint() function. This function takes two arguments: the start and the end of the range for the generated integer values. Random integers are generated within and including the start and end of range values, specifically in the interval [start, end].
What is a random number? As the term suggests, a random number is a number chosen by chance -- i.e., randomly, from a set of numbers. All the numbers in a specified distribution have equal probability of being chosen randomly.
According to this answer at stats.stackexchange.com, you should use normally distributed values to get uniformly distributed values on a sphere. That would mean, you could do:
import numpy as np
abc = np.random.normal(size=3)
a,b,c = abc/np.sqrt(sum(abc**2))
Just in case your interested in the probability densities I decided to do a comparison between the different approaches:
import numpy as np
import random
import math
def MSeifert():
a = 1
b = 1
while a**2 + b**2 > 1: # discard any a and b whose sum of squares already exceeds 1
a = random.random()
b = random.random()
c = math.sqrt(1 - a**2 - b**2) # fixed c
return a, b, c
def VBB():
x = np.random.uniform(0,1,3) # random numbers in [0, 1)
x /= np.sqrt(x[0] ** 2 + x[1] ** 2 + x[2] ** 2)
return x[0], x[1], x[2]
def user3684792():
theta = random.uniform(0, 0.5*np.pi)
phi = random.uniform(0, 0.5*np.pi)
return np.sin(theta)* np.cos(phi), np.sin(theta)*np.sin(phi), np.cos(theta)
def JohanL():
abc = np.random.normal(size=3)
a,b,c = abc/np.sqrt(sum(abc**2))
return a, b, c
def SeverinPappadeux():
cos_th = 2.0*random.uniform(0, 1.0) - 1.0
sin_th = math.sqrt(1.0 - cos_th*cos_th)
phi = random.uniform(0, 2.0*math.pi)
return sin_th * math.cos(phi), sin_th * math.sin(phi), cos_th
And plotting the distributions:
%matplotlib notebook
import matplotlib.pyplot as plt
f, axes = plt.subplots(3, 4)
for func_idx, func in enumerate([MSeifert, JohanL, user3684792, VBB]):
axes[0, func_idx].set_title(str(func.__name__))
res = [func() for _ in range(50000)]
for idx in range(3):
axes[idx, func_idx].hist([i[idx] for i in res], bins='auto')
axes[0, 0].set_ylabel('a')
axes[1, 0].set_ylabel('b')
axes[2, 0].set_ylabel('c')
plt.tight_layout()
With the result:
Explanation: The rows show the distributions for a
, b
and c
respectively while the columns show the histograms (distributions) of the different approaches.
The only approaches that give a uniformly random distribution in the range (-1, 1)
are JohanLs and Severin Pappadeux's approach. All other approaches have some features like spikes or a functional behavior in the range [0, 1)
. Note that these two solution currently gives values between -1 and 1 while all other approaches give values between 0 and 1.
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