T4 is the "official" code generation engine for C#/VB.NET. But F# doesn't support it (this is from April, but I couldn't find any newer mentions). So what is a good way to generate F# code?
EDIT:
I want to implement 2-3 finger trees in F#. I already have implemented them in C#, so this should be a nice comparison. The "digits" and nodes of the tree can be represented as arrays, so
type 't FingerTree = Empty | Single of 't | Deep of 't array * (('t FingerTree) array) lazy * 't array
However, the maximum size of these arrays is very small, so it'd be nice to have
type 't Digit = Digit1 of 't | Digit2 of 't*'t | Digit3 of 't*'t*'t | Digit4 of 't*'t*'t*'t
type 't Node = Node2 of 't FingerTree * 't FingerTree | Node3 of 't FingerTree * 't FingerTree * 't FingerTree
type 't FingerTree = Empty | Single of 't | Deep of 't Digit * ('t Node) lazy * 't Digit
to avoid bounds checking, etc.
But then writing all functions on Digit and Node by hand becomes more difficult, and it's better to generate them. And a T4-like approach looks perfect for it...
The generating function associated to the class of binary sequences (where the size of a sequence is its length) is A(x) = ∑n≥0 2nxn since there are an = 2n binary sequences of size n. (k n ) xn = (1 + x)k.
In mathematics, a generating function is a way of encoding an infinite sequence of numbers (an) by treating them as the coefficients of a formal power series. This series is called the generating function of the sequence.
A generating function of a real-valued random variable is an expected value of a certain transformation of the random variable involving another (deterministic) variable.
Because F# doesn't support custom tools in solution explorer, you can place your T4 files in a C# or Visual Basic project and redirect their output to your F# project. Here is how you can do it with T4 Toolbox:
<#@ template language="C#" hostspecific="True" debug="True" #>
<#@ output extension="txt" #>
<#@ include file="T4Toolbox.tt" #>
<#
FSharpTemplate template = new FSharpTemplate();
template.Output.Project = @"..\Library1\Library1.fsproj";
template.Output.File = "Module2.fs";
template.Render();
#>
<#+
class FSharpTemplate: Template
{
public override string TransformText()
{
#>
// Learn more about F# at http://fsharp.net
module Module2
<#+
return this.GenerationEnvironment.ToString();
}
}
#>
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