Here is the scenario:
E:\<directories>\fsharp-tapl\arith
Send commands to F# Interactive from fsx file
> System.Environment.CurrentDirectory;;
val it : string = "C:\Users\Eric\AppData\Local\Temp"
I was not expecting a Temp directory but it makes sense.
> #r @"arith.exe"
Examples.fsx(7,1): error FS0082: Could not resolve this reference.
Could not locate the assembly "arith.exe".
Check to make sure the assembly exists on disk.
If this reference is required by your code, you may get compilation errors.
(Code=MSB3245)
Examples.fsx(7,1): error FS0084: Assembly reference 'arith.exe' was not found
or is invalid
The #r command error shows that F# Interactive currently does not know the location of arith.exe.
> #I @"bin\Debug"
--> Added 'E:\<directories>\fsharp-tapl\arith\bin\Debug'
to library include path
So we tell F# Interactive the location of the arith.exe.
Notice that the path is NOT an absolute path but a sub-path of the project.
I have not told F# Interactive the location of the arith project
E:\<directories>\fsharp-tapl\arith
> #r @"arith.exe"
--> Referenced 'E:\<directories>\fsharp-tapl\arith\bin\Debug\arith.exe'
And F# Interactive correctly finds arith.exe reporting the correct absolute path.
> open Main
> eval "true;" ;;
true
val it : unit = ()
This confirms that arith.exe was correctly found, loaded and works.
So how did F# Interactive #I command know the project path since the current directory is of no help?
What I am really after is from within F# Interactive how does one get the path to the project, E:\<directories>\fsharp-tapl\arith
.
EDIT
> printfn __SOURCE_DIRECTORY__;;
E:\<directories>\fsharp-tapl\arith
val it : unit = ()
more ... A special relationship where each input has a single output. It is often written as "f(x)" where x is the input value.
The slope of a linear function is calculated by rearranging the equation to its general form, f(x) = mx + c; where m is the slope. The vertex of a quadratic function is calculated by rearranging the equation to its general form, f(x) = a(x – h)2 + k; where (h, k) is the vertex.
We can then define a function that maps every point x to the value of the derivative of f at x. This function is written f′ and is called the derivative function or the derivative of f. Sometimes f has a derivative at most, but not all, points of its domain.
In F# Interactive, the default directory to search is the source directory. You can query it easily using __SOURCE_DIRECTORY__
.
This behaviour is very convenient to allow you to use relative paths. You often have fsx
files in the same folder with fs
files.
#load "Ast.fs"
#load "Core.fs"
When your refer to a relative path, F# Interactive will always use the implicit source directory as the starting point.
#I ".."
#r ... // Reference some dll in parent folder of source directory
#I ".."
#r ... // Reference some dll in that folder again
If you want to remember the old directory for next reference, you should use #cd
instead:
#cd "bin"
#r ... // Reference some dll in bin
#cd "Debug"
#r ... // Reference some dll in bin/Debug
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