I'd like to create an input button "Save image" that :
I've found how to create a screen of a dive using html2canvas and to open it in a new tab, it works perfectly :
function printDiv2(div) { html2canvas((div), { onrendered: function(canvas) { var img = canvas.toDataURL(); window.open(img); } }); }
But for thee Save as part, is a kind of the tough part... I've found interesting topics, as I'm new in JS (and object) coding, I'm a little bit confused... I think I'll have to use the FileSaver.js and to create a new blob http://eligrey.com/blog/post/saving-generated-files-on-the-client-side/
But I don't get how to implement the saveAs in my html2canvas, how to cast properly a new blob...
function printDiv2(div) { html2canvas((div), { onrendered: function(canvas) { var img = canvas.toDataURL(); window.open(img); var blob = new Blob(img, {type: "image/jpeg"}); var filesaver = saveAs(blob, "my image.png"); } }); }
Also I tried to do something with this, by extracting the base64 generated URL, but it's too complicated for me to understand everyting : http://bl.ocks.org/nolanlawson/0eac306e4dac2114c752
But someone give me a few tips and help me please ?
src = data; document. getElementById('image'). appendChild(image); // AJAX call to send `data` to a PHP file that creates an PNG image from the dataURI string and saves it to a directory on the server var file= dataURLtoBlob(data); // Create new form data var fd = new FormData(); fd. append("imageNameHere", file); $.
You could do this approach:
//Creating dynamic link that automatically click function downloadURI(uri, name) { var link = document.createElement("a"); link.download = name; link.href = uri; link.click(); //after creating link you should delete dynamic link //clearDynamicLink(link); } //Your modified code. function printToFile(div) { html2canvas(div, { onrendered: function (canvas) { var myImage = canvas.toDataURL("image/png"); //create your own dialog with warning before saving file //beforeDownloadReadMessage(); //Then download file downloadURI("data:" + myImage, "yourImage.png"); } }); }
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