I am trying to build out a useful 3d game engine out of the Ogre3d rendering engine for mocking up some of the ideas i have come up with and have come to a bit of a crossroads. There are a number of scripting languages that are available and i was wondering if there were one or two that were vetted and had a proper following.
LUA and Squirrel seem to be the more vetted, but im open to any and all.
Optimally it would be best if there were a compiled form for the language for distribution and ease of loading.
One interesting option is stackless-python. This was used in the Eve-Online game.
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