I don't know if it is allowed to ask this question here, but I'm going to try any way.
I'm looking for a simple programming language for the average user to understand and write, for in a game I'm making. I'm building my framework in C++.
I was considering Lua, but I think it is probably too hard for the average user.
Only basic actions as walk forward, shoot, grab this, put this here, etc. are needed. It is a tile based game.
Lua is a fine choice. This is exactly the sort of thing Lua was designed for.
You can greatly influence how easy it is for your users in how you design the Lua API to your game. If you design a convoluted, difficult to use API or require them to use a bunch of the more advanced features in Lua then it will be more difficult. If you instead make an API that's simple to use then it should be easy for people to start from examples and pick up what they need to know.
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