When I try to run images assets doesn't get properly loaded, I am getting an exception:
The following assertion was thrown resolving an image codec: Unable to load asset: /images/p8.png`
Some weeks ago it was working and now it stopped. I tried to run from different pc and mac too (with simulator) anв still no images can be loaded. Fonts instead are properly loaded.
This is how I load the images, they are rendered inside a GridView
Below is the code:
return new Expanded( child: new GridView.count( crossAxisCount: 2, padding: const EdgeInsets.fromLTRB(16.0, 25.0, 16.0, 4.0), children: <Widget>[ new MaterialButton( onPressed: () { Navigator.of(context).pushNamed('/biliardo'); }, child: new Column( children: <Widget>[ new Image( //parte importante, definire gli asset per trovarli più velocemnte //si inseriscono nel pubspec.yaml image: new AssetImage('/images/p8.png'), height: 100.0, width: 100.0, ), new Text( "BILIARDO", style: new TextStyle( color: (darkTheme) ? Colors.blue : Colors.black, ), ) ], ), ), ..... );
pubsec.yaml file code:
flutter: uses-material-design: true assets: - images/emptyBall.png - images/p1.png - images/p2.png - images/p3.png - images/p4.png - images/p5.png - images/p6.png - images/p7.png - images/p8.png - images/p9.png - images/p10.png - images/p11.png - images/p12.png - images/p13.png - images/p14.png - images/p15.png - images/basket.png - images/volley.png - images/tennis.png - images/rugby.png - images/numbers.png fonts: - family: ShotClock fonts: - asset: utils/ShotClock.ttf
flutter analyze
Analyzing D:\Android\AndroidStudioProjects\flutter_app... No issues found! Ran in 5.2s
flutter -v run
https://docs.google.com/document/d/133Z7029VGJXBDCYLgCrj09F9cLbvIQQ5X8yBS4pPC7I/edit?usp=sharing
flutter doctor -v
[√] Flutter (Channel beta, v0.3.1, on Microsoft Windows [Versione 10.0.16299.371], locale it-IT) • Flutter version 0.3.1 at C:\Program Files\Flutter\flutter • Framework revision 12bbaba9ae (12 days ago), 2018-04-19 23:36:15 -0700 • Engine revision 09d05a3891 • Dart version 2.0.0-dev.48.0.flutter-fe606f890b [√] Android toolchain - develop for Android devices (Android SDK 27.0.3) • Android SDK at C:\Users\Zanini\AppData\Local\Android\sdk • Android NDK location not configured (optional; useful for native profiling support) • Platform android-27, build-tools 27.0.3 • Java binary at: C:\Program Files\Android\Android Studio\jre\bin\java • Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1024-b02) • All Android licenses accepted. [√] Android Studio (version 3.1) • Android Studio at C:\Program Files\Android\Android Studio • Flutter plugin version 24.0.1 • Dart plugin version 173.4700 • Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1024-b02) [√] Connected devices (1 available) • Nexus 5X • 01cde5e7db8d4c14 • android-arm64 • Android 8.1.0 (API 27) • No issues found!
To fix the unable to load asset in Flutter, you can either verify the image path that has correct image spelling or give a proper indentation in pubspec. yaml file.
The Flutter app supports many image formats, such as JPEG, WebP, PNG, GIF, animated WebP/GIF, BMP, and WBMP.
Get rid of the leading /
in your path to the png. It should be images/p8.png
.
Also, consider using the cleaner Image.asset
constructor, for example:
new Image.asset('images/p8.png', width: 100.0, height: 100.0)
One thing to note is the 'assets:' tag must be correctly indented with the 'flutter:' tag, but it only throws an error occasionally when loading an asset. So this won't work:
flutter: assets: - images/
But this will:
flutter: assets: - images/
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