Background
I've created a GUI using some FireMonkey controls.
Problem
Interaction with the user controls prevents updates to the animated controls, resulting in jerky discontinuous animation.
Video of glitchy animation
The animated control in the video above is driven by a TTimer component. The problem persists when using FireMonkey's animation components.
Investigation
The slider controls call Repaint() when adjusted. Smoothly adjusting a slider will generate a dense stream of Repaint() calls which block other controls from being updated.
What To Do?
Freezing animations while one control is continuously updated is not appropriate for my application. My first thought is to swap the Repaint() calls for something similar to the VCL Invalidate() method, but FireMonkey doesn't have anything comparable AFAIK.
Is there a good workaround for this problem?
I've created a timer based repaint method as Arnaud Bouchez suggested in the comments above. So far it seems to work.
Code
unit FmxInvalidateHack;
interface
uses
Fmx.Types;
procedure InvalidateControl(aControl : TControl);
implementation
uses
Contnrs;
type
TInvalidator = class
private
protected
Timer : TTimer;
List : TObjectList;
procedure Step(Sender : TObject);
public
constructor Create;
destructor Destroy; override;
procedure AddToQueue(aControl : TControl);
end;
var
GlobalInvalidator : TInvalidator;
procedure InvalidateControl(aControl : TControl);
begin
if not assigned(GlobalInvalidator) then
begin
GlobalInvalidator := TInvalidator.Create;
end;
GlobalInvalidator.AddToQueue(aControl);
end;
{ TInvalidator }
constructor TInvalidator.Create;
const
FrameRate = 30;
begin
List := TObjectList.Create;
List.OwnsObjects := false;
Timer := TTimer.Create(nil);
Timer.OnTimer := Step;
Timer.Interval := round(1000 / FrameRate);
Timer.Enabled := true;
end;
destructor TInvalidator.Destroy;
begin
Timer.Free;
List.Free;
inherited;
end;
procedure TInvalidator.AddToQueue(aControl: TControl);
begin
if List.IndexOf(aControl) = -1 then
begin
List.Add(aControl);
end;
end;
procedure TInvalidator.Step(Sender: TObject);
var
c1: Integer;
begin
for c1 := 0 to List.Count-1 do
begin
(List[c1] as TControl).Repaint;
end;
List.Clear;
end;
initialization
finalization
if assigned(GlobalInvalidator) then GlobalInvalidator.Free;
end.
==
Usage
A control can be repainted by calling:
InvalidateControl(MyControl);
The InvalidateControl() procedure doesn't repaint the control immediately. Instead it adds the control to a list. A global timer later checks the list, calls Repaint() and removes the control from the list. Using this method, a control can be invalidated as needed but will not block other controls from being updated, as rapid Repaint() calls do.
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