Recently I uploaded my new app to Google Play Store. Then the optimization tips says:
Design your app for tablets
Your Production APK needs to meet the following criteria:
(X) Your APK should include custom drawables assets for common tablet screen densities.
But indeed I include multiple drawable assets for a variety of screen densities (-mdpi, -tvdpi, -hdpi, -xhdpi, -xxhdpi and -xxxhdpi).
The only reason I can imagine for this is that I have these drawables not in drawable folders but in mipmap ones.
For my app doesn't use any drawables beside of the ic_launcher icons in mipmap folders, It has no drawable-***dpi folders.
However, Google themself recommend to use mipmap holders instead of drawable ones.
Managing Launcher Icons as mipmap Resources:
it is still best practice to move your launcher icons to the mipmap/ folders
Only I had followed their guide. Then I got the above tip from developer console.
Is this a bug of Google Play Store, isn't it? Or, are there any solution for this?
At last, it was solved.
If you have only vector-drawables (except for the ic_launchers in the mipmaps), perhaps the GooglePlay console detects it automatically as not include any drawables assets for common tablet screen densities.
Few days ago, I found that there is the Design for Tablet Contact Form on the GooglePlay console site. So, after I claimed that my app had only vector-drawable assets, a human staff responded to me and he said my app was actually ready for tablet. Now, it became all right.
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