I was fallowing this tutorial but when I tried to go to monetize page I wasn't able to monetize or add any banner because my game isn't in the store unlike the tutorial.
My question is: do I need to upload my game without adding the code of admob then add it latter to my game or shall I add the code before uploading it then set the things from admob website?
It might be a silly question but I'm just a newbie when it comes to admob
There is a hole section in Libgdx official docs that explain how to use Admob :
consider that :
Android (6.4.1 and earlier SDKs) Deprecated. On August 1, 2014, Google Play will stop accepting new or updated apps that use the old standalone Google Mobile Ads SDK v6.4.1 or lower. You must upgrade to the Google Play version of the Mobile Ads SDK by then.
According to Libgdx wiki :
Barebones Sample App
I created a new libgdx project using gdx-setup-ui.jar, added a .gitignore file, and made my initial commit.
Eclipse Setup
In eclipse, import the barebones sample app (file > import > existing projects into workspace) - you should now have at least three projects in package explorer (core, android, and desktop).
Open the Android SDK Manager, download the latest SDK Platform and Google APIs (at time of writing: 4.4.2/API19), the 2.3.1/API9 SDK Platform, and from Extras - Google Play Services.
Locate the /extras/google/google_play_services/libproject/google-play-services_lib/ directory on your machine (on my windows machine - C:\Program Files (x86)\Android\android-sdk\extras\google\google_play_services\libproject\google-play-services_lib) and copy into your working directory alongside the existing libgdx projects.
File > Import > Android > Existing Android Code, Next, Browse, navigate to the local copy of google-play-services_lib in your working directory, Ok, Finish.
Right-click your android project, select Properties, Android, scroll down and click Add, select the google-play-services_lib project, Ok.
A refresh and clean in eclipse probably wouldn't hurt at this point, so go ahead and do that.
AndroidManifest.xml
Ensure that the target in android project's project.properties file is at least 13, and the android:minSdkVersion in your AndroidManifest.xml is at least 9. Sadly this does mean users running ancient versions of Android will be excluded, but there's nothing we can do about this. There are very very VERY few devices still running versions below 2.3/API9, so at least you won't be excluding many users...
Add these two lines as children of the 'application' element:
Add these two permissions as children of the 'manifest' element:
Save changes, then refresh and clean in eclipse for good luck...
Banner Ad
See this version of the android project's MainActivity class for a reasonably straightforward banner ad implementation.
Interstitial Ad
This diff shows an interstitial ad implementation (ActionResolver interface lets us trigger interstitial actions from the core project while retaining the invaluable LibGdx cross-platform functionality).
That's all there is to it!
One final note if cloning from https://github.com/TheInvader360/tutorial-libgdx-google-ads, pay attention to the problems view in eclipse! You will need to create an empty 'gen' directory in both the google-play-services_lib and tutorial-libgdx-google-ads-android projects, and ensure you have the required android sdks installed. As is often the case with eclipse, a liberal amount of refreshing and cleaning will do no harm...
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