When developing WPF UserControls, what is the best way to expose a DependencyProperty of a child control as a DependencyProperty of the UserControl? The following example shows how I would currently expose the Text property of a TextBox inside a UserControl. Surely there is a better / simpler way to accomplish this?
<UserControl x:Class="WpfApplication3.UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel Background="LightCyan">
<TextBox Margin="8" Text="{Binding Text, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}}" />
</StackPanel>
</UserControl>
using System;
using System.Windows;
using System.Windows.Controls;
namespace WpfApplication3
{
public partial class UserControl1 : UserControl
{
public static DependencyProperty TextProperty = DependencyProperty.Register("Text", typeof(string), typeof(UserControl1), new PropertyMetadata(null));
public string Text
{
get { return GetValue(TextProperty) as string; }
set { SetValue(TextProperty, value); }
}
public UserControl1() { InitializeComponent(); }
}
}
A Dependency Property is a property whose value depends on the external sources, such as animation, data binding, styles, or visual tree inheritance. Not only this, but a Dependency Property also has the built-in feature of providing notification when the property has changed, data binding and styling.
A dependency property provides functionality that extends the functionality of a property as opposed to a property that is backed by a field. Often, each such functionality represents or supports a specific feature of the overall WPF set of features. Hope this helps.
Windows Presentation Foundation (WPF) provides a set of services that can be used to extend the functionality of a type's property. Collectively, these services are referred to as the WPF property system. A property that's backed by the WPF property system is known as a dependency property.
Attached properties allows container to create a property which can be used by any child UI elements whereas dependency property is associated with that particular elements and can help in notification of changes and reacting to that changes.
That is how we're doing it in our team, without the RelativeSource search, rather by naming the UserControl and referencing properties by the UserControl's name.
<UserControl x:Class="WpfApplication3.UserControl1" x:Name="UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel Background="LightCyan">
<TextBox Margin="8" Text="{Binding Path=Text, ElementName=UserControl1}" />
</StackPanel>
</UserControl>
Sometimes we've found ourselves making too many things UserControl's though, and have often times scaled back our usage. I'd also follow the tradition of naming things like that textbox along the lines of PART_TextDisplay or something, so that in the future you could template it out yet keep the code-behind the same.
You can set DataContext to this in UserControl's constructor, then just bind by only path.
CS:
DataContext = this;
XAML:
<TextBox Margin="8" Text="{Binding Text} />
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