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How can I display a Progressive JPEG in WPF?

How to display a progressive JPEG as it loads from a web URL? I am trying to display a Google Maps image in a image control in WPF, but I want to keep the advantage of the image being a progressive JPG.

How to load a progressive JPG in WPF?

Image imgMap;
BitmapImage mapLoader = new BitmapImage();

mapLoader.BeginInit();
mapLoader.UriSource = new Uri(URL);
mapLoader.EndInit();

imgMap.Source = mapLoader;

Currently, I make do with this. It will only shows the image after it loads completely. I want to show it progressively.

like image 843
r3st0r3 Avatar asked May 14 '11 06:05

r3st0r3


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How do I make a JPEG progressive?

Click the save icon, and select the JPEG format to save the image to. A 'Save Options' window will open with a 'Save as progressive JPG' option. Select it, and then save the image.

How do I know if my JPEG is baseline or progressive?

Select File -> Save for Web & Devices . If it's a progressive jpeg, the Progressive checkbox will be selected. Any browser — Baselines jpegs will load top to bottom, and progressive jpegs will do something else. If the file loads too fast, you may need to add bandwidth throttling.

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All JPEG and PNG images get progressive scans by default.

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Progressive images load immediately on your website at first with a low resolution. Then, they increase their resolution as the website loads completely. You may notice a website uses progressive images when the content looks blurry at first.


2 Answers

A very basic sample. Im sure there are room for optimizations, and you can do a separate class from it that can handle numerous request, but at least its working, and you can shape it for your needs. Also note that this sample creates an image every time that we report a progress, you should avoid it! Do an image about every 5% or so to avoid a big overhead.

Xaml:

<Window x:Class="ScrollViewerTest.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="MainWindow" Height="350" Width="525"
    DataContext="{Binding RelativeSource={RelativeSource Self}}">
  <StackPanel>
    <TextBlock Text="{Binding Path=Progress, StringFormat=Progress: {0}}" />
    <Image Source="{Binding Path=Image}" />
  </StackPanel>
</Window>

Code-behind:

public partial class MainWindow : Window, INotifyPropertyChanged
{

  #region Public Properties

  private int _progress;
  public int Progress
  {
    get { return _progress; }
    set
    {
      if (_progress != value)
      {
        _progress = value;

        if (PropertyChanged != null)
          PropertyChanged(this, new PropertyChangedEventArgs("Progress"));
      }
    }
  }

  private BitmapImage image;
  public BitmapImage Image
  {
    get { return image; }
    set
    {
      if (image != value)
      {
        image = value;
        if (PropertyChanged != null)
          PropertyChanged(this, new PropertyChangedEventArgs("Image"));
      }
    }
  }

  #endregion

  BackgroundWorker worker = new BackgroundWorker();

  public MainWindow()
  {
    InitializeComponent();

    worker.DoWork += backgroundWorker1_DoWork;
    worker.ProgressChanged += new ProgressChangedEventHandler(worker_ProgressChanged);
    worker.WorkerReportsProgress = true;
    worker.RunWorkerAsync(@"http://Tools.CentralShooters.co.nz/Images/ProgressiveSample1.jpg");
  }

  // This function is based on code from
  //   http://devtoolshed.com/content/c-download-file-progress-bar
  private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
  {
    // the URL to download the file from
    string sUrlToReadFileFrom = e.Argument as string;

    // first, we need to get the exact size (in bytes) of the file we are downloading
    Uri url = new Uri(sUrlToReadFileFrom);
    System.Net.HttpWebRequest request = (System.Net.HttpWebRequest)System.Net.WebRequest.Create(url);
    System.Net.HttpWebResponse response = (System.Net.HttpWebResponse)request.GetResponse();
    response.Close();
    // gets the size of the file in bytes
    Int64 iSize = response.ContentLength;

    // keeps track of the total bytes downloaded so we can update the progress bar
    Int64 iRunningByteTotal = 0;

    // use the webclient object to download the file
    using (System.Net.WebClient client = new System.Net.WebClient())
    {
      // open the file at the remote URL for reading
      using (System.IO.Stream streamRemote = client.OpenRead(new Uri(sUrlToReadFileFrom)))
      {
        using (Stream streamLocal = new MemoryStream((int)iSize))
        {
          // loop the stream and get the file into the byte buffer
          int iByteSize = 0;
          byte[] byteBuffer = new byte[iSize];
          while ((iByteSize = streamRemote.Read(byteBuffer, 0, byteBuffer.Length)) > 0)
          {
            // write the bytes to the file system at the file path specified
            streamLocal.Write(byteBuffer, 0, iByteSize);
            iRunningByteTotal += iByteSize;

            // calculate the progress out of a base "100"
            double dIndex = (double)(iRunningByteTotal);
            double dTotal = (double)byteBuffer.Length;
            double dProgressPercentage = (dIndex / dTotal);
            int iProgressPercentage = (int)(dProgressPercentage * 100);

            // update the progress bar, and we pass our MemoryStream, 
            //  so we can use it in the progress changed event handler
            worker.ReportProgress(iProgressPercentage, streamLocal);
          }

          // clean up the file stream
          streamLocal.Close();
        }

        // close the connection to the remote server
        streamRemote.Close();
      }
    }
  }

  void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
  {
    Dispatcher.BeginInvoke(
         System.Windows.Threading.DispatcherPriority.Normal,
         new Action(delegate()
         {
           MemoryStream stream = e.UserState as MemoryStream;

           BitmapImage bi = new BitmapImage();
           bi.BeginInit();
           bi.StreamSource = new MemoryStream(stream.ToArray());
           bi.EndInit();

           this.Progress = e.ProgressPercentage;
           this.Image = bi;
         }
       ));
  }

  public event PropertyChangedEventHandler PropertyChanged;
}
like image 115
Ben Avatar answered Sep 28 '22 04:09

Ben


This does seem to be a shortcoming of the Image control. Maybe you could create a StreamImage that inherits from Image, takes a stream in the constructor, reads bytes in the background from the stream, figures out when it has enough, constructs an internal "fuzzy image" with the bytes read so far and renders that iteratively until it has all the bytes. You'd have to understand how bytes of a progressive JPEG are sent--I don't imagine it is simple.

like image 27
Patrick Szalapski Avatar answered Sep 28 '22 04:09

Patrick Szalapski