In my dll there is a method that I want to export.
//Works:
extern "C" __declspec(dllexport)
//Wont work
__declspec(dllexport)
C++ Export:
extern "C" __declspec(dllexport) int Test();
C# import:
[DllImport("CircleGPU2_32.DLL", EntryPoint = "Test",
CallingConvention = CallingConvention.StdCall)]
public static extern int Test();
Why I need the extern "C" ?
The __declspec(dllexport) attribute exports the definition of a symbol through the dynamic symbol table when building DLL libraries.
1. Overview. A Dynamic-link library, or DLL, file is a shared library used on Windows that contains functions and data. Like other executables on Windows, DLL files are of the Portable Executable (PE) file format. PE files have a variety of data in their file headers, which include import tables and export tables.
You can export an entire C++ class by placing the __declspec(dllexport) before the class name, or you can export a single method by placing __declspec(dllexport) before the method name. Make class methods static and public. The C/C++ DLL Adapter does not allow you to call public non-static methods.
This is due to name mangling done by C++.
As an example here is what CFF Explorer shows for a dll's export table. The first was built with borland's c++ compiler. The second was built with msvc.
Ordinal FunctionRVA Name RVA Name
00000001 0020E140 0032C2B6 createDevice
00000002 0020E244 0032C2C3 createDeviceEx
0000000D 00328DA4 0032C0C1 @irr@core@IdentityMatrix
0000000E 00328DE4 0032C28A @irr@video@IdentityMaterial
0000000C 000F9C80 001EE1B6 createDevice
0000000D 000F9CE0 001EE1C3 createDeviceEx
00000001 00207458 001EDDC7 ?IdentityMaterial@video@irr@@3VSMaterial@12@A
00000002 001F55A0 001EDDF5 ?IdentityMatrix@core@irr@@3V?$CMatrix4@M@12@B
The first 2 functions createDevice
and createDeviceEx
contain the extern "C"
signature in its prototype while the others do not. Notice the difference in encoding when C++ mangling is used. The difference actually goes deeper than that.
As explained in the other answers, the C++ standard does not specify an Abstract Binary Interface. That means the vendors that design their tools can pretty much do whatever the heck they want when it comes to how function calls are handled and how overloading works under the hood -- as long as it exhibits the expected behavior as dictated by the standard.
With all these different encoding schemes there's no way another language can have any hope of working with modules compiled with C++. Heck modules compiled with one C++ compiler is unlikely to work with another! Compiler vendors are free to change their encoding between versions at their discretion.
In addition, no common ABI means there's no common expected way to call into these functions/methods. For example, one compiler might pass its arguments on the stack while another compiler might pass it on the register. One might pass arguments left-to-right while another could be reversed. If just one of these aspects don't match exactly between the caller and the callee then your app will crash... that is if you're lucky. Instead of dealing with this, vendors simply say no by forcing a build error with the different encodings.
OTOH, while C doesn't have a standardized ABI either, C is a much simpler language to deal with by comparison. Most C compiler vendors handle function decoration and call mechanism in a similar way. As a result there is a sort of 'de-facto' standard even if an ABI isn't explicitly specified in the standard. With this commonality it makes it much easier for other languages to interface with modules compiled with C.
For example, a __stdcall
decoration in a function signature is understood to follow a specific call convention. Arguments are pushed right-to-left and the callee is responsible for cleaning the stack afterwards. __cdecl
is similar but it's understood that the caller is responsible for cleaning the stack.
If the module in question must be interoperable with languages outside of C++, decorating it appropriately and exposing it as a C API is your best bet. Note that you are giving up some flexibility by doing this. In particular, you won't be able to overload those functions since the compiler can no longer generate unique symbols for each overload with name mangling.
If interoperability is not important for the module in question -- it's only going to be used with the same tool it was built with, then omit the extern "C"
decoration from your prototypes.
The main reason is to prevent the C++ name mangler from mangling the name of the function.
Try exporting it without the extern "C"
and inspect the resulting DLL in Dependency Walker and you will see a quite different name for the exported function.
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