I pasted a line of shader code from SO and now my project refuses to work.
I removed the tainted line of code.
I've re-written the shader multiple times from scratch using VS, Notepad and Notepad++ as suggested on the Unity forums.
0xFE 0xFF
as suggested on this gamedev question.I really can't figure this one out. I'm grateful for any suggestions you might have.
cbuffer CB_PER_FRAME : register(b0)
{
column_major float4x4 view;
column_major float4x4 proj;
float4 eyePosition;
};
struct VertexInput
{
float3 position : POSITION;
float3 normal : NORMAL;
float2 texCoord : TEXCOORD;
row_major float4x4 world : WORLD;
float4 color : COLOR;
uint instanceID : SV_InstanceID;
};
struct PixelInput
{
float4 position : SV_POSITION;
float3 normal : NORMAL;
float2 texCoord : TEXCOORD;
float4 color : COLOR;
};
PixelInput VertexShaderMain( VertexInput vertexInput )
{
PixelInput pixelInput (PixelInput)0;
pixelInput.position = mul( float4( pixelInput.position, 1.0f ), vertexInput.world );
pixelInput.position = mul( pixelInput.position, view );
pixelInput.position = mul( pixelInput.position, proj );
pixelInput.normal = normalize( mul( pixelInput.normal, (float3x3)vertexInput.world ) );
pixelInput.texCoord = vertexInput.color;
pixelInput.color = vertexInput.color;
return pixelInput;
}
float4 PixelShaderMain( PixelInput pixelInput ) : SV_Target
{
return pixelInput.color;
}
It was an encoding problem. When I pasted the line of code it somehow made my compiler treat every text file as UNICODE instead of ASCII. This caused the problem.
The solution was opening the shader file in Visual Studio and go to
File->Save as->Save with Encoding and then choose the correct format and rebuild the solution.
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