I'm getting this error, but I thought I would only get it if the member's protection level was too high and made it inaccessible, but I'm getting it anyway.
Shopable.h:
#ifndef _SHOPABLE_H_
#define _SHOPABLE_H_
#include "Library.h"
class Shopable{
private:
std::string Name;
int Cost;
std::string Description;
public:
std::string getName() const{return Name;}
int getCost() const {return Cost;}
virtual std::string getDesc() const = 0;
};
#endif
Weapon.h:
#ifndef _WEAPON_H_
#define _WEAPON_H_
#include "Globals.h"
#include "Shopable.h"
class Weapon : Shopable{
private:
int Damage;
public:
Weapon(int Cost,int Damage,std::string Name) : Cost(Cost), Damage(Damage), Name(Name){}
std::string getDesc() const{
return getName()+"\t"+tostring(Damage)+"\t"+tostring(Cost);
}
int Damage(Entity *target){
int DamageDealt = 0;
//do damage algorithm things here
Special();
return DamageDealt;
}
};
#endif
Some line in a random function with the correct includes:
std::map< std::string, Weapon* > weapons;
Weapon* none = new Weapon(0,0,"None");
weapons[none->getName()] = none;
The error is with getName() - "Error: function 'Shopable::getName' is inaccessible"
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