A static method can be called directly from the class, without having to create an instance of the class. A static method can only access static variables; it cannot access instance variables. Since the static method refers to the class, the syntax to call or refer to a static method is: class name. method name.
You can call this method by his class's instance name like : MyClass *object = [[MyClass alloc] init]; [object anInstanceMethod];
A static function in C is a function that has a scope that is limited to its object file. This means that the static function is only visible in its object file. A function can be declared as static function by placing the static keyword before the function name.
In C, we can declare a static function. A static function is a function which can only be used within the source file it is declared in. So as a conclusion if you need to call the function from outside you do not define the function as static .
Use ::
instead of .
MyObject o = MyMath::calcSomething();
When you are calling the method without the object of the class you should use ::
notation. You may also call static method via class objects or pointers to them, in this case you should use usual .
or ->
notation:
MyObject obj;
MyObject* p = new MyObject();
MyObject::calcSomething();
obj.calcSomething();
p->calcSomething();
What am I doing wrong?
You are simply using incorrect syntax... the ::
operator (scope resolution operator) is how you would access classes or members in different namespaces:
int main() {
MyObject o = MyMath::calcSomething(); // correct syntax
}
Do I have to instantiate MyMath?
No.
For this case, you want MyMath::calcSomething(). The '.' syntax is for calling functions in objects. The :: syntax is for calling functions in a class or a namespace.
Call MyMath::calcSomething()
Try this way
#include <iostream>
using namespace std;
class MyMath {
public:
static MyMath* calcSomething(void);
private:
};
MyMath* MyMath::calcSomething()
{
MyMath *myMathObject=new MyMath;
return myMathObject;
}
int main()
{
MyMath *myMathObject=MyMath::calcSomething();
/////Object created and returned from static function calcSomeThing
}
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