I use GDB in Emacs 24 with gdb-many-windows
set to t
, usually in its own frame. I like to have a separate editing frame. It looks like this (apologies for my crude ASCII diagram):
+-------------+-------------+
| gdb | locals |
+-------------+-------------+
| source | I/O |
| | |
+-------------+-------------+
| stack | breakpoints |
+-------------+-------------+
This works pretty well except for one big problem. Whenever gdb needs to display a different source buffer, e.g., after up/down/step, it doesn't always show it in the "source" window. For example, if I have the same buffer open in a window in a different frame, it will raise that frame while keeping keyboard focus in the gdb frame. This is really annoying on a single-monitor setup when the frames cover each other.
I'd like gdb to always use the source window in the gdb-many-windows setup to display source, no matter if the same source buffer is displayed elsewhere. How can I do that?
EDIT: More detailed instructions to reproduce. I'm using Emacs 24.2.1 with GDB 7.5-ubuntu. I've seen this problem on Ubuntu 10.04 and Linux Mint Nadia with Cinnamon.
(setq gdb-many-windows t)
For example:
// foo.c
void bar(int);
void foo(int c) {
if (c > 0)
bar(c - 1);
}
int main(void) {
foo(100);
return 0;
}
// bar.c
void foo(int c);
void bar(int c) {
if (c > 0)
foo(c - 2);
}
// compile with gcc -g -O0 foo.c bar.c -o test
M-x 5 2
. In that frame, start gdb with M-x gdb
. There should be six windows in that frame as shown above. Position the gdb frame on top of the source frame.main
and step through calls to foo
and bar
. When bar
is called, the main frame will be raised over the gdb frame since bar.c is already visible there, but keyboard focus will stay in the gdb frame.I think the problem function is gdb-display-source-buffer
in gud.el.gz. I'm planning to try overriding this with defadvice
, but I'm not really familiar with advice. If I figure it out, I'll post an answer here.
The function causing this problem is actually gud-display-line
in gud.el.gz. This function is responsible for positioning the overlay arrow in the source window on the current line and making sure it is visible. Here's the logic:
(let* ...
(window (and buffer
(or (get-buffer-window buffer)
(if (eq gud-minor-mode 'gdbmi)
(or (if (get-buffer-window buffer 'visible)
(display-buffer buffer nil 'visible))
(unless (gdb-display-source-buffer buffer)
(gdb-display-buffer buffer nil 'visible))))
(display-buffer buffer))))
I used defadvice
to override the whole function; basically, I copied the source and changed the window selection logic.
(defadvice gud-display-line (around do-it-better activate)
(let* ...
(window (and buffer
(or (if (eq gud-minor-mode 'gdbmi)
(unless (gdb-display-source-buffer buffer)
(gdb-display-buffer buffer nil 'visible)))
(get-buffer-window buffer)
(display-buffer buffer))))
...)
Obviously not the most elegant solution. It also doesn't help when switching frames (with up/down/frame), so I'll edit this when I figure that out.
I have 24.3. And I cannot reproduce the problem with this version.
There gud-display-line
looks as follows:
(defun gud-display-line (true-file line)
(let* ((last-nonmenu-event t) ; Prevent use of dialog box for questions.
(buffer
(with-current-buffer gud-comint-buffer
(gud-find-file true-file)))
(window (and buffer
(or (get-buffer-window buffer)
(display-buffer buffer))))
(pos))
(when buffer
(with-current-buffer buffer
(unless (or (verify-visited-file-modtime buffer) gud-keep-buffer)
(if (yes-or-no-p
(format "File %s changed on disk. Reread from disk? "
(buffer-name)))
(revert-buffer t t)
(setq gud-keep-buffer t)))
(save-restriction
(widen)
(goto-char (point-min))
(forward-line (1- line))
(setq pos (point))
(or gud-overlay-arrow-position
(setq gud-overlay-arrow-position (make-marker)))
(set-marker gud-overlay-arrow-position (point) (current-buffer))
;; If they turned on hl-line, move the hl-line highlight to
;; the arrow's line.
(when (featurep 'hl-line)
(cond
(global-hl-line-mode
(global-hl-line-highlight))
((and hl-line-mode hl-line-sticky-flag)
(hl-line-highlight)))))
(cond ((or (< pos (point-min)) (> pos (point-max)))
(widen)
(goto-char pos))))
(when window
(set-window-point window gud-overlay-arrow-position)
(if (eq gud-minor-mode 'gdbmi)
(setq gdb-source-window window))))))
The window
setting is completely different from yours. Maybe, the above code is helpful or maybe you should upgrade to the new gud/gdb stuff.
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